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Author Topic: OpenArena Movie Maker??  (Read 136414 times)
RMF
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« Reply #50 on: April 29, 2011, 01:36:25 AM »

http://bioxide.tk and http://biowiki.dyndns.org should both work, but please use the .tk (not sure what dyndns does about bandwith)
Why would the dyndns cause more or less traffic than the .tk domain? Both services simply load your webpage, as it would when you requested the IP directly.
I would prefer the dyndns actually, .tk uses (depricated) frames and keeps the visitors on the domain. If the user clicks a link on the page, he or she can't copy the link as the address in the address bar is still bioxide.tk (or, a general user couldn't find the right link). Also the loading times of .tk is slow, and they got downtime now and then.
The dyndns just redirects the user to your server on dns level rather than using frames or any other crap. I don't have a lot of experience with it, but I'm pretty sure the loading time is a lot quicker.
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Cacatoes
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« Reply #51 on: April 29, 2011, 05:56:59 AM »

This frame can be removed if you check your account options for the dot.TK domain, and visitors can surf in peace with the full address being written in the address bar.
.TK is only a DNS provider, not a hosting service, and there is no downtime for DNS as its purpose only is to propagate IP addresses around the network (Root DNS, then your I.S.P DNS servers).
The loading times are the same (you always contact your ISP's DNS solver, it takes the same time whether it's .tk or dyndns).
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RMF
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« Reply #52 on: April 29, 2011, 10:36:30 AM »

I'm pretty sure their DNS servers have downtime now and then too, and the webserver (something has to provide the page with the iframe) is even more sluggish.
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fromhell
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« Reply #53 on: May 03, 2011, 07:48:09 AM »

personally i don't like .tk domains, when i read .tk i think back to 2002 when loads of kids started peddling their Outwar referral links, Matrix fan pages and Green Day fan pages.

stick to using the dyndns url imo

and yeah I realize .ws isn't that great of a top level domain either since it makes me think 'wuss'. it almost was gonna be .net or even .org but those were too expensive
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Peter Silie
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« Reply #54 on: May 03, 2011, 11:36:31 AM »

.ws sites are the most spamies around the world (haven´t the link yet, but google should help) Grin
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fromhell
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« Reply #55 on: May 03, 2011, 11:37:31 AM »

to be fair, it's not as bad as .info. .info should be called .misinfo
*RIMSHOT*
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
RMF
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« Reply #56 on: May 05, 2011, 09:17:30 AM »

A .us (€9,25) domain seems cheaper than a .ws (€11,49) here. The .com and .net are taken, goddamn domain reservation bastards.
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Peter Silie
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« Reply #57 on: May 05, 2011, 11:56:53 AM »

.info should be called .misinfo

Grin

ps: i had to reduce your cakes, sry for that but i love the 1111! Grin
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fromhell
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« Reply #58 on: May 21, 2011, 03:30:59 AM »

Well would ya look at that!
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Biox1dE
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« Reply #59 on: May 21, 2011, 04:50:28 AM »

last update, 2 days ago :O !! i can actually start coding....

SON OF A BITCH!! FUCK YES!!
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fromhell
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« Reply #60 on: May 21, 2011, 04:53:29 AM »

I think the fx scripting stuff in the client could be backported to OA because of how much cgame sucks for making particle effects. cg_leiEnhancement's days are numbered now

there's also those sse optimizations and fbo effects such as better bloom.......
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Biox1dE
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« Reply #61 on: May 21, 2011, 04:56:05 AM »

why not backport everything not solely dependent on the engine? then users would only have to switch binaries to use cameras, model forcing etc. qvm could be used for both
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Gig
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« Reply #62 on: May 21, 2011, 07:01:49 AM »

fbo effects such as better bloom.......
Excuse me, what does "fbo" mean?

PS (maybe a bit OT, sorry), any news about the DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/Bugs]OA bugs
related with bloom effect?
http://openarena.ws/board/index.php?topic=3578.msg33455#msg33455
http://openarena.ws/board/index.php?topic=3578.msg35196#msg35196
[/size]
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Cacatoes
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« Reply #63 on: May 21, 2011, 11:12:06 AM »

FrameBuffer Object
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fromhell
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« Reply #64 on: May 21, 2011, 03:30:11 PM »

and fbo bloom doesn't have bleeding edges

Higher system requirements though, but if you enable bloom you've got a high system anyway
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Biox1dE
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I have my own personality


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« Reply #65 on: May 21, 2011, 09:24:30 PM »

from a design student's perspective,  and this is just my opinion, but maybe bloom should be removed from the engine, most serious ppl i know that make vids with QL / OA / CSS disable in-game post processing, and do all editing in their video editor. plus bloom doesnt look to good in my opinion
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fromhell
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« Reply #66 on: May 21, 2011, 10:51:34 PM »

did you not know that it's a cvar? No sense in removing it. I play with it on.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Biox1dE
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« Reply #67 on: May 22, 2011, 04:12:24 AM »

then god himself made your gpu
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RMF
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« Reply #68 on: May 22, 2011, 05:19:00 PM »

I didn't make it :o
(GoD clan.. my attempted humor at 1:19am)
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fromhell
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« Reply #69 on: May 22, 2011, 05:50:09 PM »

then god himself made your gpu

Gee, how hard is it to get a pixel shader 2 card these days?
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Biox1dE
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I have my own personality


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« Reply #70 on: May 22, 2011, 09:02:17 PM »

according to the poll started on this board, id say that most of your playerbase is running 512MB nVidia cards, so yeah ur right, they can render smoothly, but i dont see the real need for it. I dont use bloom, and my movie config runs me at around 90 FPS (AMD Radeon HD 5450)

==EDIT==
but this is besides the point. school for me is out in june, expect me to have a working build of OAmme from this code release by july
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swaggerall
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« Reply #71 on: June 16, 2011, 01:12:23 PM »

Hey Bio Smiley Are You Still In The Making Of The NEw Edition Of This For WIndows?
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Biox1dE
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« Reply #72 on: June 16, 2011, 02:04:28 PM »

school JUST let out wednesday, ive just started work... chillax, lol
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swaggerall
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« Reply #73 on: June 18, 2011, 11:18:32 AM »

Lol high school? and what if i had the last version will this verison be an installer instead so i can just update it from there?
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Biox1dE
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« Reply #74 on: July 21, 2011, 09:20:58 AM »

at long last... i start work, i think the first i will add is forcemodel, which is not in q3mme, this is my alternative to skinning evey single OA model with bright options, this should also reduce filesize A LOT

==edit==
http://biotoxic.tk/openarena:oamme:werk is where i will post work from now on
« Last Edit: July 21, 2011, 09:33:24 AM by bioxide » Logged

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