There are some Q3 mods that detect headshots in some way... CorkScrew
even includes an "head hunter" option (with that option active, you have to hit opponents in the head
, in order to score).... I'm not sure, but maybe that mod removes the "head" part of the model if you hit the guy in the head (if you want to check...)... what would happen with Angelyss or Arachna in this case? What happens if one uses force player model?
PS: Just a curiosity, what's the reason of having the "head" section of those two models in a different place than where the head is shown?
About Q3 hitboxes, take a look to these linkshttp://6r-clan.org/forums/viewtopic.php?f=40&t=103http://ra.is/unlagged/faq.html#IJRAMBIHOIJRAHBIM
I don't know how other games with non-standard models available manage hitboxes... In the first Unreal Tournament (a game that includes some sort of hit location system, since it detects headshots -announcer tells you did it, and I think models get decapitated- and the HUD shows a human body divided into some different parts that may get red when you are hit by someone.), I remember the "Rayman" -unofficial addon- model... it is very short (it all is like only the legs of the other models)... and if you shoot at "the air" over his head (where a standard character torso would be), you can see blood coming out from nowhere...