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Author Topic: disco level  (Read 914 times)
fromhell
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« on: December 08, 2011, 01:24:23 am »

Layout could base from the OA logo

it'd be a small 'dumb' arena, less jumping emphasis, probably weapons: sg, pg, lg, gl

It'd have lots of mapobjects (i might have to make)

lots of shader experimentation

It could even be called 'club nub'!!!!!!!!!1
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everything that's not xonotic is pointless according to julius
Gig
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« Reply #1 on: December 08, 2011, 03:41:21 am »

Nice idea!  Smiley
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Neon_Knight
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« Reply #2 on: December 08, 2011, 06:00:56 am »

A gimmick map? Tongue

(Cue lots of "RAEG" below this post)
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PigCell
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« Reply #3 on: December 08, 2011, 06:23:30 am »

I had an idea a couple of years back about a 'gimmick-map' where the majority of the structure consisted of moving objects. What really annoyed me, though, was the fact that the q3 code makes you jitter when you stand on a rotating platform - even when the path you take is perfectly determined and predictable. Think interlocking cogwheels and such.
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Bane
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« Reply #4 on: December 10, 2011, 08:18:02 am »

Speaking of gimmack maps how about one like the movie “Cube” where the map is one gaint cude and inside are smaller moving cubes. http://www.youtube.com/watch?v=teaOH3B91eA

Also I think a kind of fun map would be one like the hell maze in the movie Hellraiser
(pictured below)
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PigCell
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« Reply #5 on: December 10, 2011, 11:11:22 am »

You're not the only one with that idea:

Map from the film: http://lvlworld.com/review.php?id=2026
Map that's inspired by that kind of gameplay (works better than the first one): http://lvlworld.com/review.php?id=1986

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