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disco level
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Topic: disco level (Read 914 times)
fromhell
Administrator
GET A LIFE!
Cakes -1210
Posts: 13519
disco level
«
on:
December 08, 2011, 01:24:23 am »
Layout could base from the OA logo
it'd be a small 'dumb' arena, less jumping emphasis, probably weapons: sg, pg, lg, gl
It'd have lots of mapobjects (i might have to make)
lots of shader experimentation
It could even be called 'club nub'!!!!!!!!!1
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everything that's not xonotic is pointless according to julius
Gig
Millenial poster
Cakes 41
Posts: 2363
Re: disco level
«
Reply #1 on:
December 08, 2011, 03:41:21 am »
Nice idea!
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Neon_Knight
Millenial poster
Cakes 45
Posts: 2435
Trickster God.
Re: disco level
«
Reply #2 on:
December 08, 2011, 06:00:56 am »
A gimmick map?
(Cue lots of "RAEG" below this post)
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PigCell
Nub
Cakes 2
Posts: 40
Re: disco level
«
Reply #3 on:
December 08, 2011, 06:23:30 am »
I had an idea a couple of years back about a 'gimmick-map' where the majority of the structure consisted of moving objects. What really annoyed me, though, was the fact that the q3 code makes you jitter when you stand on a rotating platform - even when the path you take is perfectly determined and predictable. Think interlocking cogwheels and such.
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Bane
Member
Cakes 5
Posts: 219
Re: disco level
«
Reply #4 on:
December 10, 2011, 08:18:02 am »
Speaking of gimmack maps how about one like the movie “Cube” where the map is one gaint cude and inside are smaller moving cubes.
http://www.youtube.com/watch?v=teaOH3B91eA
Also I think a kind of fun map would be one like the hell maze in the movie Hellraiser
(pictured below)
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PigCell
Nub
Cakes 2
Posts: 40
Re: disco level
«
Reply #5 on:
December 10, 2011, 11:11:22 am »
You're not the only one with that idea:
Map from the film:
http://lvlworld.com/review.php?id=2026
Map that's inspired by that kind of gameplay (works better than the first one):
http://lvlworld.com/review.php?id=1986
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