Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« on: December 07, 2012, 03:53:17 PM » |
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I guess I can spice things up a bit in the mapping front, as well as get motivation to some people. Restrictions: (Everything else is allowed) - GPLv2 compliance. You know, sources and license file. Especially for third-party assets.
- Assets should be GPLv2-compliant. This is, Public Domain stuff and already GPL/GPLv2 stuff is allowed. Stuff made from scratch is allowed as well, as long as you provide the sources. Everything else (CC, copyrighted stuff -!-) is disallowed.
- Reasonable filesize.
- The map should work 100% into a vanilla OA folder. This means: no other requirements such as a compatibility texture package.
Choose the style you want, the layout you want, etc. If there's enough people, we can start the work. For more info, refer to DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/OpenArena_Community_Mappack]the Wiki article. Release dates, participants and the like can be seen there. Final release - 13 maps: (84 MB) - oa_akomctf1, by Akom74 - oa_akomdm1, by Akom74 - oa_akomdm2, by Akom74 - oa_akomdm3, by Akom74 - oa_akomdm4, by Akom74 - oa_akomdm5, by Akom74 - mx1ctf8_t1, by Moixie - mx1dm5, by Moixie - oajgctf1, by jangroothuijse and pelya - oajgdm1, by jangroothuijse - oajgdm2, by jangroothuijse - oajgdm3, by jangroothuijse - udestruction, by Gig From now on, polish. Release date: January 15th.
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« Last Edit: January 16, 2014, 10:44:34 AM by Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #1 on: December 07, 2012, 04:23:49 PM » |
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Maybe i can do something ....but i'm asking one thing: the GPLv2 restriction means that i can use only OA materials (sound, textures), right ? Bye.
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...sorry for my English, i'm Italian...
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #2 on: December 07, 2012, 04:34:04 PM » |
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You can use other materials, but remember to include the sources of said material (.blend files for models, .psd or .xcf for textures... check DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/DeveloperFAQ]this page on the wiki for info) and the license files as well. And your sources should be GPLv2 compliant (coming from Public Domain or other GPLv2 sources, for example).
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« Last Edit: December 07, 2012, 04:37:51 PM by Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #3 on: December 07, 2012, 04:44:34 PM » |
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...sorry for my English, i'm Italian...
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Peter Silie
Member
Cakes 2008
Posts: 610
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« Reply #4 on: December 08, 2012, 03:18:26 AM » |
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I am in if the timeline fits my needs (maybe easter as deadline?).
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #5 on: December 08, 2012, 05:41:36 AM » |
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Three with me. A good start.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #6 on: December 08, 2012, 06:31:31 AM » |
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It is possible to create a sub-session to place our alpha version of our work, and some screenshots ? Or we place all here ? Other question: i've some Q3A maps made by me. Can i transform it for OA? with OA textures/sound i mean. EDIT: Wait a second..... You still have one of my map for OA, do you remember ? http://openarena.ws/board/index.php?topic=4639.0
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« Last Edit: December 08, 2012, 06:39:51 AM by Akom74 »
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...sorry for my English, i'm Italian...
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #7 on: December 08, 2012, 06:47:46 AM » |
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All of our progress should be posted here, otherwise we would have tons of threads about the same thing. About your second question, well, the idea is to create something new and OA-exclusive, but if you want to do that, then do it.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #8 on: December 08, 2012, 01:57:05 PM » |
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Ehm, maybe i'm only a stupid mapper, but i'm thinging one thing: can we have a special texturepack dedicated to this OAforum to build this mappak ? 10 or 15 textures is ok i think...... This prevent texture issues or other copyrighted stuff. Anyway i'm working with a DM map
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...sorry for my English, i'm Italian...
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #9 on: December 08, 2012, 02:30:20 PM » |
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I'd prefer mappers to choose if they want to stick with the game's textures or if they want to create/use other GPL texture sets. Or both.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #10 on: December 09, 2012, 06:00:03 AM » |
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Hi everyone. This morning i've make and modified some textures and start to build the map. I'm doing it with Q3Radiant for Q3A, but the map work well in OA, with the music this time EDIT: I've added one more shot Do you like the handmade coffins ?
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« Last Edit: March 30, 2013, 12:56:31 PM by Akom74 »
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...sorry for my English, i'm Italian...
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #11 on: December 09, 2012, 05:25:03 PM » |
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Well, since we're at it... Here're the first screens of the first of my two contributions to OA: am_voltage, a FFA map, possibly DDOM, depending on how well it plays in that mode, as well. Right now I'm playing a lot of Unreal Tournament and UT2004 in order to get more inspiration for the map. It's going to be set, like the name indicates, on a power station of some sort.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Moixie
Lesser Nub
Cakes 6
Posts: 124
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« Reply #12 on: December 13, 2012, 02:50:32 PM » |
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I would like to be in as well. In 2 week I'll get much time to spend, I actually have many ideas and unfinished projects, let's rock it !
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #13 on: December 13, 2012, 03:08:10 PM » |
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Nice one. Welcome aboard!
This weekend I'll be able to do some more work on the FFA map.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #14 on: December 15, 2012, 07:17:00 AM » |
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About deadline (I've recently saw that line of yours, Peter)
Where we should set it? Easter, like Peter proposed? Before? After?
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #15 on: December 15, 2012, 07:36:38 AM » |
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About deadline (I've recently saw that line of yours, Peter)
Where we should set it? Easter, like Peter proposed? Before? After?
Easter maybe ok, but first we have to set how many levels we have to do for this community map pack. And which type of map, i mean FFA DDM CTF and other OA modes.
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...sorry for my English, i'm Italian...
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Peter Silie
Member
Cakes 2008
Posts: 610
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« Reply #16 on: December 15, 2012, 08:27:07 AM » |
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I thought of making an indoor CTF-Level. I will use the textures i already used for god_speedy. But as NK posted before: the only limit is GPL 2. Is there a prob if i like to release as GPL 2 or later?
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #17 on: December 15, 2012, 10:14:26 AM » |
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About deadline (I've recently saw that line of yours, Peter)
Where we should set it? Easter, like Peter proposed? Before? After?
Easter maybe ok, but first we have to set how many levels we have to do for this community map pack. And which type of map, i mean FFA DDM CTF and other OA modes. That's another thing I'd prefer to leave in mapper's hands, though for this I would set a limit of 5 maps per mapper. I thought of making an indoor CTF-Level. I will use the textures i already used for god_speedy. But as NK posted before: the only limit is GPL 2. Is there a prob if i like to release as GPL 2 or later?
No problem. In fact many CBP/CMP's I've seen for other games had maps released as a sort of "promotion" for the pack, so I suppose it's OK.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #18 on: December 15, 2012, 01:31:09 PM » |
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Sorry, another thing: the original .map file must be inserted in the PK3 ? I have seen some OA map online that contain the original .map file.
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...sorry for my English, i'm Italian...
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #19 on: December 15, 2012, 02:04:00 PM » |
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The original .map file must be included, yes, that's a requirement for GPLv2 compliance.
However, where it's placed, well, that's another thing I'll leave the mappers to choice: inside of the PK3 or inside of the archive containing the pk3 and other files. Though, remember to include the COPYING or gplv2.txt file as well.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Akom74
Member
Cakes 9
Posts: 906
Q3A/OA Mapper
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« Reply #20 on: December 17, 2012, 10:05:05 AM » |
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Unfortunately my map "The Crypt" as an orrible design I remake it and put here a couple of screens. .....stay tuned....
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...sorry for my English, i'm Italian...
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G One
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« Reply #21 on: December 18, 2012, 06:13:59 AM » |
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Will this community mappack included in the next OA release? (maybe set as an optional dependence would be nice)
@Neon_knight: can you write a list of included maps (possibly with some screenshot or link) in the first post?
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #22 on: December 18, 2012, 07:52:42 AM » |
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"Lists that require updates" and "latest version download" in the first posts are no more advisable in this forum, due to the fact now you cannot edit your posts older than x days (this has been done due to some people leaving the forum making all their posts empty, making those threads difficult to read). So, now we have for example the first posts in the OAX thread or in the "binaries" thread, as well as in the "map lists" threads, that contain outdated infos. To maintain such lists, it's better to use a page DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com]on the wiki: this allows anyone to update the list.
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #23 on: December 18, 2012, 08:39:28 AM » |
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@G One: The idea is to have something "official" released for OA players so to appease the anxiety for the next version, and to show that there's development in the game.
@Gig: fromhell has lifted up the restriction. Or so it seems. I've checked my sticky threads and I can edit them. Though at one point I had the idea of opening a page on the wiki.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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G One
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« Reply #24 on: December 18, 2012, 08:58:52 AM » |
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@Neon_knight: great! My suggestion is: release this pack as an optional dependency of the official package or directly in this so GNU/Linux distros will include it in official repositories.
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