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Author Topic: "Stupid" question about GPL (or GPLv2).....  (Read 4391 times)
Akom74
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« on: January 13, 2014, 01:48:02 pm »

Hi to all.

I have a question about releasing materials under GPL (or GPLv2).

If i make a texture with Gimp or an object 3D in Blender,
how can i release it under GPL (or GPLv2) ??

Simply release it with the COPYING file added at the pack, or more is needed ?

I'm boring you with this, but i really don't understand how GPL (or GPLv2) work....

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Neon_Knight
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« Reply #1 on: January 13, 2014, 04:57:39 pm »

If you made a texture with GIMP, aside of the texture, you have to attach the .xcf file which is the "source" of your job. And also include the license file. One such file is COPYING, and it's located in the folder of the game.
If you made a model with Blender, the procedure is the same, except that you have to attach the .blend file.

That's in a nutshell how you work with GPLv2.
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Akom74
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« Reply #2 on: January 14, 2014, 09:32:21 am »

That's it ? Seems simple. Now i have to learn to use Blender..... Tongue

Thank you.

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Gig
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« Reply #3 on: January 14, 2014, 09:49:06 am »

The sections in the wiki about Models/Blender maybe may require some work (by Fromhell, the one who knows most
about modeling?). Example: I have no idea about where to find updated MD3 import/export plugins for current Blender version (2.69)... in the wiki there is a link to a plugin which mentions version 2.49. I don't know if it's compatible with other Blender versions.

http://openarena.wikia.com/wiki/Models
http://openarena.wikia.com/wiki/MD3_format
http://openarena.wikia.com/wiki/DeveloperFAQ#How_do_I_export_md3s_in_Blender.3F



https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
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Neon_Knight
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« Reply #4 on: January 14, 2014, 09:50:34 am »

That's it ? Seems simple. Now i have to learn to use Blender..... Tongue

Thank you.

Wink
Yep, it's simpler than it sounds. Photoshop also works, with the .psd files being the source.

The sections in the wiki about Models/Blender maybe may require some work (by Fromhell, the one who knows most
about modeling?). Example: I have no idea about where to find updated MD3 import/export plugins for current Blender version (2.69)... in the wiki there is a link to a plugin which mentions version 2.49. I don't know if it's compatible with other Blender versions.

http://openarena.wikia.com/wiki/Models
http://openarena.wikia.com/wiki/MD3_format
http://openarena.wikia.com/wiki/DeveloperFAQ#How_do_I_export_md3s_in_Blender.3F



https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
AFAIC there's no md3 exporter for 2.6x versions, the 2.49 plugin is broken and needs a rewriting in order to adapt it to the newer versions. It's written in Python, so someone who knows how to write plugins in Python for Blender may be able to fix it.
« Last Edit: January 14, 2014, 09:52:41 am by Neon_Knight » Logged


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fromhell
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« Reply #5 on: January 14, 2014, 04:11:51 pm »

You could also stick the GPL license in the blend file as an internal text block, and have that shown in the interface when saved.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Neon_Knight
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« Reply #6 on: January 19, 2014, 06:47:10 am »

The sections in the wiki about Models/Blender maybe may require some work (by Fromhell, the one who knows most
about modeling?). Example: I have no idea about where to find updated MD3 import/export plugins for current Blender version (2.69)... in the wiki there is a link to a plugin which mentions version 2.49. I don't know if it's compatible with other Blender versions.

http://openarena.wikia.com/wiki/Models
http://openarena.wikia.com/wiki/MD3_format
http://openarena.wikia.com/wiki/DeveloperFAQ#How_do_I_export_md3s_in_Blender.3F



https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
AFAIC there's no md3 exporter for 2.6x versions, the 2.49 plugin is broken and needs a rewriting in order to adapt it to the newer versions. It's written in Python, so someone who knows how to write plugins in Python for Blender may be able to fix it.
It seems that I've missed something. Here's an exporter for 2.6.3
http://forums.duke4.net/topic/5358-blender-26-md3-export-script/

I haven't tested it yet, though. I don't even know if it's compatible with later versions.
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fromhell
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« Reply #7 on: January 19, 2014, 06:50:15 am »

Pointless - no tag support. Tags are vital
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Neon_Knight
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Trickster God.


« Reply #8 on: January 19, 2014, 07:41:58 am »

Does it work for simple mapmodels, at least?
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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