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Author Topic: Ultamite weaponry for OA 1.0  (Read 7687 times)
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Half-Nub


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« on: June 04, 2014, 05:51:06 PM »

The weapons in OA are nice and all, but they get boring afte a while... Time for some new ones! (Or just make the Machinegun not a P.O.S.)

Assault Rifle: Fies at BFG 10K speed, but fires triple-power MG bullets. Uses bullets (Duh.)

Flak Cannon: Non-hitscan shotgun that does 2X damage. Uses shrapnel

Dual MG's: Exactly what it sounds like. Uses Bullets

Death Ray: LG With X10 Damage. Uses cells.

Razor disk: Non-Hitscan throwing disk. Bounces off walls. Uses disks

Flashbang: Excatly what it sounds like. Uses Flashbangs (Were you expecting somethng else?)

You may wonder how all these weapons will be incorporated into the game. I have a solution... Random Weapons. Instead of a set weapon for each area, the weapon that spawns there ranzomizes each time, and the same applies to the ammo. Here's a chart:

Shotgun: Common

Grenade launcher: Common

Lightning gun: Common

Rocket launcher: Uncommon

Railgun:Uncommon

Plasma gun: Uncommon

BFG 10K: Very rare

Nailgun: Uncommon

Mine dispenser: Rare

Grappling hook: Common

Chaingun: Rare

Assault rifle: Common

Flak cannon: Uncommon

Dual MG's: Common

Death Ray: Very rare

Flahbang: Uncommon

Razor disk: Rare
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Whenever someone says "Use a mod" I cut myself. I've almost bled to death a couple of times (No, not really.)
Neon_Knight
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« Reply #1 on: June 04, 2014, 06:06:19 PM »

For a mod it's a cool idea.
Else, I have to remind you about DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/NOTTODO]NOTTODO.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
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fromhell
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« Reply #2 on: June 04, 2014, 06:23:20 PM »

So basically you want UT2004 plus flashbangs.


By the way do you know how annoying flashbangs are in fast-paced non-tactical games?  Unreal2 weapons sucked in UT2004 because bots would just keep spamming FLA grenades.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
asmanel
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« Reply #3 on: June 05, 2014, 12:28:45 PM »

This list evoke me the Xonotic weapon list. Several of them are very common but the others are so rare I never saw them in game when I played Xonotic.
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Suicizer
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« Reply #4 on: June 05, 2014, 03:01:45 PM »

This list evoke me the Xonotic weapon list. Several of them are very common but the others are so rare I never saw them in game when I played Xonotic.

Rare weapons are considered most of the time as an impractical weapon in most of the situations during play.
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Half-Nub


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If you can read this, then you don't need glasses


« Reply #5 on: June 05, 2014, 06:32:45 PM »

I must learn C. And Modeling. And everything else.
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Whenever someone says "Use a mod" I cut myself. I've almost bled to death a couple of times (No, not really.)
fromhell
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« Reply #6 on: June 05, 2014, 07:04:03 PM »

Yes.  C is important.

Especially for niche games.  You can't be an 'ideas person' alone.  Case in point, a lot of my own ideas in the Idea Pit forum have been self-implemented.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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