Pages: [1]
  Print  
Author Topic: is there a script to make maps darker?  (Read 4916 times)
hyp3rfocus
Guest
« on: August 12, 2007, 06:55:14 AM »

i've got a map that i need to make darker in game. is there a script that could do this?

thanks.
Logged
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #1 on: August 12, 2007, 10:04:06 AM »

If this were Quake or Quake2, yes because the lightstyles can be changed on the fly. Quake3 has no lightstyles (dynamic lighting on maps) so this isn't possible
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
hyp3rfocus
Guest
« Reply #2 on: August 12, 2007, 10:52:59 AM »

that's a shame. i was playing some maps that were compiled for a different game and the brightness settings were radically different. i can drop the brightnesss, but that affects everything else, not just the map. i suppose i could extract the lightmaps and alter the brightness in gimp.
Logged
w1zrd
Member


Cakes 2
Posts: 582


Give to life what you expect back


WWW
« Reply #3 on: August 12, 2007, 11:40:55 AM »

The darkness level in the map Kaos is quite sufficient as far as darkness v.s playability goes in my opinion, is this done by modified lightmaps/textures?
Logged

'Toto, I've a feeling we're not in Kansas anymore.'


fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #4 on: August 12, 2007, 11:44:14 AM »

the sky is dark, that's why. I want a brighter sky for it though that bounces more. Kaos2 was supposed to be bright, but I couldn't compile it to test the sky
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Pages: [1]
  Print  
 
Jump to: