As PopeJo
pointed out, the issue remains (or not ? I forgot and got used to it)
file *
flagcapture_opponent.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 22050 Hz
flagcapture_yourteam.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 22050 Hz
flagreturn_opponent.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 22050 Hz
flagreturn_yourteam.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 22050 Hz
flagtaken_opponent.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 44100 Hz
flagtaken_yourteam.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 44100 Hz
voc_base_attack.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 44100 Hz
voc_blue_returned.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 44100 Hz
voc_blue_scores.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 44100 Hz
voc_enemy_1flag.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 44100 Hz
voc_enemy_flag.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 44100 Hz
voc_red_returned.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 44100 Hz
voc_red_scores.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 44100 Hz
voc_team_1flag.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 44100 Hz
voc_team_flag.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 44100 Hz
voc_you_flag.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 44100 Hz
Also, here are a few missing sounds, according to:
http://openarena.ws/board/index.php?topic=3167.msg25528#msg25528-------------------------------------------------------------------
\sound\teamplay\
-------------------------------------------------------------------
flagcap_blu
flagcap_red
flagret_blu
flagret_red
flagreturn_yourteam_02
flagtaken_opponent_01
flagtaken_yourteam_01
flagtaken_yourteam_02
flagtk_blu
flagtk_red
If I have time I'll try to test this replacing a few sounds with an additionnal pk3 on unpure servers ..