Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« on: June 19, 2009, 09:07:13 PM » |
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Just like I've made with the missing texture names, there's a list of sounds which are missing from OA: ------------------------------------------------------------------- \sound\ambient\ ------------------------------------------------------------------- 1shot_beep_01 1shot_bell_01 1shot_eerie_01 1shot_eerie_02 1shot_steamblast_01 1shot_steamblast_02 1shot_thunder_01 1shot_thunder_02 1shot_thunder_03 1shot_thunder_04 1shot_underwater_01 1shot_underwater_02 1shot_underwater_04 1shot_wierdness_01 1shot_zone1 loop_bgnoise_01_short loop_bgnoise_02 loop_bgnoise_04 loop_bgnoise_05 loop_blurp_pool_01 loop_bouncepad_03 loop_bouncepad_03_louder loop_elec_hum_01_short loop_electric_hum_01 loop_electric_zaphum_short loop_fire_01 loop_fire_02 loop_innertube loop_intruder_lamp loop_intruder_lamp_short loop_kennethlight_01 loop_launchpad_01 loop_launchpad_02 loop_machinery_03 loop_machinery_04_short loop_neonlight_buzz_quieter loop_propane_01 loop_propane_02 loop_steam_01 loop_steam_02 loop_steam_03 loop_underwater_01 loop_water_02 loop_water_05 loop_water_07 loop_water_09a loop_water_10 loop_wind_01 loop_wind_03 loop_wind_04 loop_wind_05 loop_wind_05a loop_wind_06 loop_wind_07 loop_wind_09 ------------------------------------------------------------------- \sound\feedback\ ------------------------------------------------------------------- first_excellent first_gauntlet first_impressive intro_01 intro_02 intro_04 intro_09 intro_10 intro_11 prepare_team voc_captures voc_menu_accuracy voc_menu_assist voc_menu_captures voc_menu_defense voc_menu_excellent voc_menu_gauntlet voc_menu_impressive voc_newhighscore ------------------------------------------------------------------- \sound\items\ ------------------------------------------------------------------- armourfield invul_activate invul_impact_01 invul_impact_02 invul_impact_03 invul_juiced kamikaze_full ------------------------------------------------------------------- \sound\misc\ ------------------------------------------------------------------- kcaction kcswish loop_electricity_05 nomenu tim_pump yousuck ------------------------------------------------------------------- \sound\teamplay\ ------------------------------------------------------------------- flagcap_blu flagcap_red flagret_blu flagret_red flagreturn_yourteam_02 flagtaken_opponent_01 flagtaken_yourteam_01 flagtaken_yourteam_02 flagtk_blu flagtk_red ------------------------------------------------------------------- \sound\weapons\nailgun\ ------------------------------------------------------------------- wnalflit wnalimpd ------------------------------------------------------------------- \sound\weapons\vulcan\ ------------------------------------------------------------------- wvulimpd wvulimpl wvulimpm ------------------------------------------------------------------- \sound\world\ ------------------------------------------------------------------- 1shot_droneboys_01 1shot_femdrone_01 1shot_gong bubl2 button_zap buzzer evil fireloud klaxon1 klaxon2 lava1 lava_short screech1 screech5 tim_comp_hum3 tim_elect tim_hole tim_pulse tim_pulse2 tim_weird1 tim_weird2 tim_zap underwater01 underwater02 underwater03 underwater04 water1 x_bobber xchoir1 xchoir2 xforce1 xforce2 ------------------------------------------------------------------- \sound\world\drones\ ------------------------------------------------------------------- amb1 ------------------------------------------------------------------- \sound\player\skelebot\ ------------------------------------------------------------------- taunt
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« Last Edit: June 20, 2009, 07:00:21 AM by |TXC| Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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chaoticsoldier
Member
Cakes 18
Posts: 375
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« Reply #1 on: June 19, 2009, 09:44:03 PM » |
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Also missing are: sound/player/penguin/gasp sound/player/skelebot/taunt
And these ones exist, but are named differently than what OA is looking for. sound/player/penguin/pain25_1 (exists, but as pain25) sound/player/penguin/pain50_1 (exists, but as pain50) sound/player/penguin/pain75_1 (exists, but as pain75) sound/player/penguin/pain100_1 (exists, but as pain100) sound/player/penguin/fall1 (exists, but as fall)
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #2 on: June 19, 2009, 09:48:28 PM » |
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Added.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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fromhell
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« Reply #3 on: June 20, 2009, 12:38:46 AM » |
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------------------------------------------------------------------- \sound\player\penguin\ ------------------------------------------------------------------- pain25_1 (exists, but as pain25) pain50_1 (exists, but as pain50) pain75_1 (exists, but as pain75) pain100_1 (exists, but as pain100) fall1 (exists, but as fall) gasp
Fixed
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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00Hugo00
Nub
Cakes 1
Posts: 35
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« Reply #4 on: October 28, 2009, 08:25:12 AM » |
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i post a fix now for 0.8.1 players.
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00Hugo00 : - p
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Marble of Doom
Bigger member
Cakes 4
Posts: 151
Caketastic
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« Reply #5 on: October 28, 2009, 07:48:08 PM » |
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Damn, there are a lot missing!
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #6 on: February 15, 2011, 12:45:49 PM » |
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Bump.
I'll see if I can do something about the sounds and create some of my own. Any suggestions about programs to use for sound processing?
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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chaoticsoldier
Member
Cakes 18
Posts: 375
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« Reply #7 on: February 16, 2011, 01:35:19 AM » |
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Audacity. It has many features, and I find it very easy to use and understand. I think its popularity attests to this.
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fromhell
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« Reply #8 on: February 16, 2011, 02:05:01 AM » |
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I use Modplug Tracker, pdsounds.org to sample from and a wave editing tool to snip and amplify.....
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #9 on: February 16, 2011, 02:21:12 AM » |
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I'd like to help with this work, but I don't know how. I checked some of them from my Q3... and I have no idea about how to create something similar from scratch. I've found here a list of free-stuff container sites, with some with PD or GPL license (but we have to check it is v2)..
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #10 on: January 13, 2014, 08:11:20 PM » |
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I've started replacing missing sounds. Here's sound/world/x-bobber. It enables some maps (such as 79drgc2) to be fully compatible with OA. I've edited it in audacity starting from this sound: http://www.pdsounds.org/sounds/energy_barrier_pad.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Hitchhiker
Member
Cakes 11
Posts: 181
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« Reply #11 on: January 15, 2014, 12:30:56 PM » |
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Hi, for creating new sounds one easy way is using a VST host (preferably a tracker software with support for VST) and getting some of the free VST plugins on the net. Some of these VST instruments will create very nice sounds/effects just by hitting the 'Random' button and playing a single note. Add to this some free VST effects and you could make quite a few sounds without having much knowledge about the audio programming - I sometimes spend hours playing with this but never thought of recording these. Once the output from the tracker soft is recorded to a file (and you'd i.e. need the sample looped I think Audacity(?) could do the trick). hope this helps.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #12 on: January 15, 2014, 01:27:08 PM » |
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Since this regards missing replacements, may I ask... free as in beer, or free as in freedom?
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Hitchhiker
Member
Cakes 11
Posts: 181
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« Reply #13 on: January 16, 2014, 01:15:43 PM » |
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Huh.. free as in "free" :| The websites I've seen do not say much about the license which might mean there is some catch behind? On Windows I've tried this one: VSTRON -> http://www.vetrixmusic.com/download_vstplugins.htmland this one: UFO_ZE -> http://vstzone.sk/some random generated examples included in the attach. On Linux it might be easier to find a GPL virtual instrument. Also, on Linux there are LADSPA, DSSI and LV2 technologies which might be closer to/better suitable if complete tool-chain's license is an issue.. I think they are all royalty-free but could be wrong.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #14 on: January 16, 2014, 01:31:26 PM » |
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We cannot take risks regarding the licensing part. That's why I'm asking if it's compatible with GPL or not.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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pelya
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Cakes 6
Posts: 399
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« Reply #15 on: January 29, 2014, 12:55:26 PM » |
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When you are using VST plugin, the resulting audio file is entirely your property, and may be released under any license you want, the same way as using GCC or MSVC does not make resulting executable file licensed under GPL or the property of Microsoft. I recommend to check out Psycle, it's a free open-source music tracker, which comes pre-bundled with a bunch of free open-source VST plugins. It has a nice interface to chain several audio effects together, to achieve some unusual sound, however it's not very good for actually creating music Tutorial video how to use it
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fromhell
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« Reply #17 on: October 16, 2014, 07:13:09 PM » |
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This thread is rather out of date (2009!), and that flame sound could use some compression and normalized volume around 45% or so
sounds like a real fire though. OA's fire is made from little plastic bags
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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dgkorth
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« Reply #18 on: October 16, 2014, 08:29:25 PM » |
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Ah soh-ry. Where can I find the up to date list of missing sounds? I fixed the fire. I think. I decided to mess with the EQ as well, to make the fire sound bigger and to get rid of the cricket noises. http://www.2shared.com/audio/x6Z2Rqek/loop_fire_01a.html
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//りんは わたしの べ。
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #19 on: October 17, 2014, 12:14:41 AM » |
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OA's fire is made from little plastic bags
LOL!
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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