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Author Topic: Missing sounds list  (Read 36603 times)
Neon_Knight
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« on: June 19, 2009, 09:07:13 PM »

Just like I've made with the missing texture names, there's a list of sounds which are missing from OA:
-------------------------------------------------------------------
\sound\ambient\               
-------------------------------------------------------------------
1shot_beep_01
1shot_bell_01
1shot_eerie_01
1shot_eerie_02
1shot_steamblast_01
1shot_steamblast_02
1shot_thunder_01
1shot_thunder_02
1shot_thunder_03
1shot_thunder_04
1shot_underwater_01
1shot_underwater_02
1shot_underwater_04
1shot_wierdness_01
1shot_zone1 
loop_bgnoise_01_short
loop_bgnoise_02
loop_bgnoise_04
loop_bgnoise_05
loop_blurp_pool_01
loop_bouncepad_03
loop_bouncepad_03_louder
loop_elec_hum_01_short
loop_electric_hum_01
loop_electric_zaphum_short
loop_fire_01
loop_fire_02
loop_innertube
loop_intruder_lamp
loop_intruder_lamp_short
loop_kennethlight_01
loop_launchpad_01
loop_launchpad_02
loop_machinery_03
loop_machinery_04_short
loop_neonlight_buzz_quieter
loop_propane_01
loop_propane_02
loop_steam_01
loop_steam_02
loop_steam_03
loop_underwater_01
loop_water_02
loop_water_05
loop_water_07
loop_water_09a
loop_water_10
loop_wind_01
loop_wind_03
loop_wind_04
loop_wind_05
loop_wind_05a
loop_wind_06
loop_wind_07
loop_wind_09
-------------------------------------------------------------------
\sound\feedback\               
-------------------------------------------------------------------
first_excellent
first_gauntlet
first_impressive
intro_01     
intro_02     
intro_04     
intro_09     
intro_10     
intro_11     
prepare_team
voc_captures
voc_menu_accuracy
voc_menu_assist
voc_menu_captures
voc_menu_defense
voc_menu_excellent
voc_menu_gauntlet
voc_menu_impressive
voc_newhighscore
-------------------------------------------------------------------
\sound\items\                 
-------------------------------------------------------------------
armourfield 
invul_activate
invul_impact_01
invul_impact_02
invul_impact_03
invul_juiced
kamikaze_full
-------------------------------------------------------------------
\sound\misc\                   
-------------------------------------------------------------------
kcaction     
kcswish     
loop_electricity_05
nomenu       
tim_pump     
yousuck     
-------------------------------------------------------------------
\sound\teamplay\               
-------------------------------------------------------------------
flagcap_blu 
flagcap_red 
flagret_blu 
flagret_red 
flagreturn_yourteam_02
flagtaken_opponent_01
flagtaken_yourteam_01
flagtaken_yourteam_02
flagtk_blu   
flagtk_red   
-------------------------------------------------------------------
\sound\weapons\nailgun\       
-------------------------------------------------------------------
wnalflit     
wnalimpd     
-------------------------------------------------------------------
\sound\weapons\vulcan\         
-------------------------------------------------------------------
wvulimpd     
wvulimpl     
wvulimpm     
-------------------------------------------------------------------
\sound\world\                 
-------------------------------------------------------------------
1shot_droneboys_01
1shot_femdrone_01
1shot_gong   
bubl2       
button_zap   
buzzer       
evil         
fireloud     
klaxon1     
klaxon2     
lava1       
lava_short   
screech1     
screech5     
tim_comp_hum3
tim_elect   
tim_hole     
tim_pulse   
tim_pulse2   
tim_weird1   
tim_weird2   
tim_zap     
underwater01
underwater02
underwater03
underwater04
water1       
x_bobber     
xchoir1     
xchoir2     
xforce1     
xforce2     
-------------------------------------------------------------------
\sound\world\drones\           
-------------------------------------------------------------------
amb1         
-------------------------------------------------------------------
\sound\player\skelebot\                 
-------------------------------------------------------------------
taunt
« Last Edit: June 20, 2009, 07:00:21 AM by |TXC| Neon_Knight » Logged


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chaoticsoldier
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« Reply #1 on: June 19, 2009, 09:44:03 PM »

Also missing are:
sound/player/penguin/gasp
sound/player/skelebot/taunt

And these ones exist, but are named differently than what OA is looking for.
sound/player/penguin/pain25_1  (exists, but as pain25)
sound/player/penguin/pain50_1  (exists, but as pain50)
sound/player/penguin/pain75_1  (exists, but as pain75)
sound/player/penguin/pain100_1  (exists, but as pain100)
sound/player/penguin/fall1  (exists, but as fall)

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Neon_Knight
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« Reply #2 on: June 19, 2009, 09:48:28 PM »

Added.
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fromhell
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« Reply #3 on: June 20, 2009, 12:38:46 AM »

-------------------------------------------------------------------
\sound\player\penguin\                 
-------------------------------------------------------------------
pain25_1  (exists, but as pain25)
pain50_1  (exists, but as pain50)
pain75_1  (exists, but as pain75)
pain100_1  (exists, but as pain100)
fall1  (exists, but as fall)
gasp
Fixed
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Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

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00Hugo00
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« Reply #4 on: October 28, 2009, 08:25:12 AM »

i post a fix now for 0.8.1 players.
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00Hugo00 : - p
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« Reply #5 on: October 28, 2009, 07:48:08 PM »

Damn, there are a lot missing!
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Neon_Knight
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« Reply #6 on: February 15, 2011, 12:45:49 PM »

Bump.

I'll see if I can do something about the sounds and create some of my own.
Any suggestions about programs to use for sound processing?
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chaoticsoldier
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« Reply #7 on: February 16, 2011, 01:35:19 AM »

Audacity.
It has many features, and I find it very easy to use and understand. I think its popularity attests to this.
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fromhell
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« Reply #8 on: February 16, 2011, 02:05:01 AM »

I use Modplug Tracker, pdsounds.org to sample from and a wave editing tool to snip and amplify.....
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Gig
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« Reply #9 on: February 16, 2011, 02:21:12 AM »

I'd like to help with this work, but I don't know how.

I checked some of them from my Q3... and I have no idea about how to create something similar from scratch.

I've found here a list of free-stuff container sites, with some with PD or GPL license (but we have to check it is v2)..

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Neon_Knight
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Trickster God.


« Reply #10 on: January 13, 2014, 08:11:20 PM »



I've started replacing missing sounds. Here's sound/world/x-bobber. It enables some maps (such as 79drgc2) to be fully compatible with OA.

I've edited it in audacity starting from this sound: http://www.pdsounds.org/sounds/energy_barrier_pad.
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Hitchhiker
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« Reply #11 on: January 15, 2014, 12:30:56 PM »

Hi, for creating new sounds one easy way is using a VST host (preferably a tracker software with support for VST) and getting some of the free VST plugins on the net. Some of these VST instruments will create very nice sounds/effects just by hitting the 'Random' button and playing a single note. Add to this some free VST effects and you could make quite a few sounds without having much knowledge about the audio programming - I sometimes spend hours playing with this but never thought of recording these. Once the output from the tracker soft is recorded to a file (and you'd i.e. need the sample looped I think Audacity(?) could do the trick).
hope this helps.
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Neon_Knight
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« Reply #12 on: January 15, 2014, 01:27:08 PM »

Since this regards missing replacements, may I ask... free as in beer, or free as in freedom?
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Hitchhiker
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« Reply #13 on: January 16, 2014, 01:15:43 PM »

Huh.. free as in "free" :| The websites I've seen do not say much about the license which might mean there is some catch behind?

On Windows I've tried this one:
VSTRON -> http://www.vetrixmusic.com/download_vstplugins.html
and this one:
UFO_ZE -> http://vstzone.sk/
some random generated examples included in the attach.

On Linux it might be easier to find a GPL virtual instrument. Also, on Linux there are LADSPA, DSSI and LV2 technologies which might be closer to/better suitable if complete tool-chain's license is an issue.. I think they are all royalty-free but could be wrong.

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Neon_Knight
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« Reply #14 on: January 16, 2014, 01:31:26 PM »

We cannot take risks regarding the licensing part. That's why I'm asking if it's compatible with GPL or not.
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pelya
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« Reply #15 on: January 29, 2014, 12:55:26 PM »

When you are using VST plugin, the resulting audio file is entirely your property, and may be released under any license you want, the same way as using GCC or MSVC does not make resulting executable file licensed under GPL or the property of Microsoft.

I recommend to check out Psycle, it's a free open-source music tracker, which comes pre-bundled with a bunch of free open-source VST plugins. It has a nice interface to chain several audio effects together, to achieve some unusual sound, however it's not very good for actually creating music  Grin
Tutorial video how to use it
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dgkorth
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« Reply #16 on: October 16, 2014, 03:40:10 PM »

This is my first contribution to an open source project.
Is this what you are looking for?  If those listed in the original post are still missing, I can make many more sounds.
http://www.2shared.com/audio/8YhcSfxA/loop_fire_01.html
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fromhell
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« Reply #17 on: October 16, 2014, 07:13:09 PM »

This thread is rather out of date (2009!), and that flame sound could use some compression and normalized volume around 45% or so

sounds like a real fire though.  OA's fire is made from little plastic bags
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
dgkorth
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« Reply #18 on: October 16, 2014, 08:29:25 PM »

Ah soh-ry.  Where can I find the up to date list of missing sounds?
I fixed the fire.  I think.  I decided to mess with the EQ as well, to make the fire sound bigger and to get rid of the cricket noises.  http://www.2shared.com/audio/x6Z2Rqek/loop_fire_01a.html
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Gig
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« Reply #19 on: October 17, 2014, 12:14:41 AM »

OA's fire is made from little plastic bags
LOL!  Grin
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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