Maybe someone can explain me, what "more competitive" means?
It means good brightskins, different visual effects for shaft and grenades, not p1cmiped weapons and models, timeout, removed cheatvantages such as possibility to use scripted rocket jumps and third person view etc etc. Good maps, suited for competitions (inc. maps for CA, TDM and 1v1). Lots of competitions going on and lots of clans to practice with. Also good weapon balance, so it's not mostly rail/shaft action.
As long as i join an oa server, i usualy found players who are top on me and players, which can be handled by me.
That's right but top QL players are incomparably stronger than OA ones, roughly saying.
I knew a few players that could be considered as pro in Q3, who played OA later, but all of them left as far as I know.
There are also many clans which can be called to a fight - most of them known by the community, so you can exactly decide which challenge you need today.
In my experience, it's not that easy to schedule clan war in OA. In QL it's possible to find opponent on IRC nearly any time, if you have enough players at that moment. Not only for CTF and iCTF, but also for TDM and CA.
On the other side: the oa community is this kind of small, that you know at least one player if you join a server.
Most of them are very neat.
This is the point to love oa: no anonymous challenges...
Yea, OA community is like a little village where everyone knows each other. That's cool
