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Author Topic: oa_bases3plus3  (Read 11113 times)
Neon_Knight
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« on: January 10, 2011, 04:09:01 pm »

Well... I'm back. Cheesy

After a long hiatus at mapping (not so long if you count the tutorial map) I've decided to go back. Tongue

I took enki's oa_bases3plus3, and aside of fixing the flag bug, (in vanilla bases3plus3, the CTF modes won't show the flag) it also has some new stuff, such as more entrances/exits to/from the bases, a new weapon/item placement, and some things here and there.

It comes in two versions: a normal one, with common weapons and items, and a TA one, with the Nailgun, Chaingun, and Team Runes.

EDIT: a2 changes:
- Fixed the buttons.
- Added the improved arrows, and added more arrows to the bases.
- Center-upper jumppad trajectories changed. (To be fixed: trajectories should end in the stairs rather than in the newer passages)
- TA version: Ammo Regen dropped. With a Railgun in this map, it's a bad idea to have one.
- Removed the lower windows in tha bases. In order to balance this, there are new entrances at the very end of both bases' sides.
- Other changes I can't remember.

EDIT: a3 changes:
- Fixed a HUGE bug, which causes the map to crash in Harvester and Obelisk.
- Fixed a glitch which spawned the CTF flags in Single Domination and non-CTF modes.
- Added the missing textures in the pack.
- Fixed the arrows.
(And once again, I forgot to change the curse readme -.-)

a3v2:
- Fixed an error in the .arena file
- Fixed the readme.

a3v3:
- Fixed the arrows. Hopefully, no more z-fighting.
- Fixed the mid-area jumppad trajectories.


The download link: http://www.onykage.com/files/armageddonman/published/reworks/oa_bases3plus3-a4.pk3

It includes, as always, the source files, and works in 0.8.5. In 0.8.1, it may have missing textures.
« Last Edit: January 05, 2014, 10:42:30 pm by Neon_Knight » Logged


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fromhell
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« Reply #1 on: January 10, 2011, 04:10:56 pm »

enki made that map fyi
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I do not provide technical support either.

new code development on github
Neon_Knight
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« Reply #2 on: January 10, 2011, 04:12:01 pm »

Oh... I didn't knew that. I'll fix that.
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Peter Silie
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« Reply #3 on: January 10, 2011, 04:53:37 pm »

Thank you very much, NK!

As usual you did a great job and on my first try, it was much fun (even if i spawned too many bots Wink ).
I hope, that i can see more of your mapping work in the future again!
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Someone_mad
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« Reply #4 on: January 10, 2011, 07:09:41 pm »

Map posted here as well...!
http://openarena.forumactif.com/t60-maps-en-vracs#598
Hope you agree...!
          ±END¤CONNEXION±
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Neon_Knight
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« Reply #5 on: January 10, 2011, 08:11:29 pm »

Of course that I agree, as long as feedback keeps coming. ^^
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chaoticsoldier
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« Reply #6 on: January 11, 2011, 02:43:10 am »

It's good to see you're mapping again.  Smiley

In all those bot chat lines I wrote, one said something like "This place is even worse than oa_bases3plus3!"   I'll have to change that line now that oa_bases3plus3 has improved. Grin

I like how these bases have many entrances, and that you can come in from the top as well. I also like the placement of the railgun.

I think this will turn out to be a really fun map.
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PigCell
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« Reply #7 on: January 13, 2011, 01:04:09 pm »

Nicely done, I like the shooter triggers, too - they're fun. In general the map is a lot less empty and a lot more attractive. In the detailing phase the launchpads could maybe use some alignment with the trajectory they're actually taking, for now they're all axial.
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fromhell
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« Reply #8 on: January 13, 2011, 03:45:16 pm »

I'll have to change that line now that oa_bases3plus3 has improved. Grin

void4.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Neon_Knight
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« Reply #9 on: January 13, 2011, 05:14:22 pm »

I have some things to do with this map, still.
Namely, those buttons.
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Neon_Knight
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« Reply #10 on: January 17, 2011, 08:13:28 pm »

Well, new version here:

- Fixed the buttons.
- Added the improved arrows, and added more arrows to the bases.
- Center-upper jumppad trajectories changed. (To be fixed: trajectories should end in the stairs rather than in the newer passages)
- TA version: Ammo Regen dropped. With a Railgun in this map, it's a bad idea to have one.
- Removed the lower windows in tha bases. In order to balance this, there are new entrances at the very end of both bases' sides.
- Other changes I can't remember.
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VortexHU
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« Reply #11 on: January 18, 2011, 11:34:27 pm »

interesting. so many shooters, hah! haven't played it w/real ppl so sry no gameplay comments. nice architecture, very much improved over some previous versions of oa_bases (cant remember names). also nice job making rail spots, reminds me of UnrT.

probs: flares on second level at bases are solid, cast shadows. (what do they do?) jumppad textures (on blue side?) misaligned, portals too i think.

there're shooters. Smiley
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Neon_Knight
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« Reply #12 on: January 19, 2011, 06:24:38 am »

That sounds like the oa_bases3plus3 which came with the game. Did you've played that version? The map name in the pk3 is oa_bases3p3. (and oa_bases3p3ta for the TA version)
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Neon_Knight
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« Reply #13 on: January 21, 2011, 07:01:09 pm »

New version at the first post, as always. Just bug fixes. There was a nasty one which I fortunately managed to solve:

- Fixed a HUGE bug, which causes the map to crash in Harvester and Obelisk. (There was an empty func_static, I've also found an empty _decal, which I've deleted as well)
- Fixed a glitch which spawned the CTF flags in Single Domination and non-CTF modes.
- Added the missing textures in the pack.
- Fixed the arrows.
(And once again, I forgot to change the curse readme -.-)
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Neon_Knight
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« Reply #14 on: January 29, 2011, 09:21:44 pm »

Forgot to report these versions:

a3v2:
- Fixed an error in the .arena file
- Fixed the readme.

a3v3:
- Fixed the arrows. Hopefully, no more z-fighting.
- Fixed the mid-area jumppad trajectories.

a3v3 is available for d/l in the first post.
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VortexHU
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« Reply #15 on: January 30, 2011, 01:02:28 am »

a3v3:

underwater portal textures are missing in both regular and ta versions.
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Neon_Knight
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« Reply #16 on: January 30, 2011, 06:01:14 am »

But... those portal textures come with the game...
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VortexHU
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« Reply #17 on: January 30, 2011, 11:53:09 am »

But... those portal textures come with the game...

correction to my previous statement: i get the holodeck/grid texture, not necessarily b/c texture is missing. maybe i've downloaded too many server packs, maybe ur shaders r wrong, i don't know why.
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Neon_Knight
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« Reply #18 on: January 30, 2011, 12:10:19 pm »

Could you test it with a clean OA?
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Udi
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« Reply #19 on: January 30, 2011, 12:40:44 pm »

i get the holodeck/grid texture, not necessarily b/c texture is missing. maybe i've downloaded too many server packs

Probably, it's fine for me.
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Neon_Knight
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« Reply #20 on: November 08, 2011, 02:24:42 pm »

I'm planning on adding the Invulnerability item, once lei/FH finishes it. Other than that, suggestions for this one?
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