Since I don't know it... does the game allow to place two obelisks in each base? That would make the game harder...
I was wondering how that fighting-style bars would behave in that (hypotetical) case.
Well, yes, it is possible to have two obelisks. Tried with a testmap.
In that case, the normal counter above the score, down-right, shows the status of both bases by switching them, as in, 1 second shows base A's status, 1 second, shows base B's status, then switches back to base A in the next second, and so on. These bars would behave the same.