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Author Topic: Just wondering (void4-related)  (Read 4615 times)
Neon_Knight
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« on: December 01, 2011, 01:38:07 pm »

I was thinking... void4 on it's own it's certainly a "bad" map (opinions vary on it, though)

But what would happen if the entirety of it (and by extension, void2 and void3) is (are) included into an actual map? I mean, as a structure in an actual map, such as the central area of a CTF-based non-space-platform map.

What do you think?
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Graion Dilach
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« Reply #1 on: December 01, 2011, 01:45:59 pm »

I don't know void2 and void3. But this is interesting concept and might work. Tho TBH, the sole way I could image this are two void4 bases in CTF.

EDIT: Typo.
« Last Edit: December 01, 2011, 04:34:12 pm by Graion Dilach » Logged

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Peter Silie
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« Reply #2 on: December 01, 2011, 02:27:19 pm »

Hadnīt played the voids Sad
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BlankBruno
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« Reply #3 on: December 01, 2011, 02:33:26 pm »

Void4 is one of the first maps I played often in OA--good memories for me.  I am one of the few I guess who sort of like that map.  Smiley
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fromhell
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« Reply #4 on: December 01, 2011, 05:29:32 pm »

yeah, i can't believe some have a guilty pleasure out of that trainwreck of a level


If you want to enjoy the void series in their original habitat you can still find openquartz somewhere. It's a long dead Q1 OA-ish, with an even worse mishmash feeling than ours and it even has some nonfree sounds here and there
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Neon_Knight
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« Reply #5 on: December 01, 2011, 05:45:13 pm »

Well, a retexturing of the entire area is a must, ofc.

Let's wait until 0.8.8 is released to see how to do this.
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Gig
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« Reply #6 on: December 01, 2011, 05:59:59 pm »

Excuse me, where can I find that void4 map you mentioned?
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Neon_Knight
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« Reply #7 on: December 01, 2011, 06:08:37 pm »

A version of the map (compiled by Sago) is listed in the unofficial maps thread.
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Peter Silie
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« Reply #8 on: December 02, 2011, 06:40:30 am »

i usualy do not care about optical effect, i just care about the gameplay of a map.
so is it worth to give void4 a try?
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Neon_Knight
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« Reply #9 on: November 04, 2015, 09:05:17 am »

As part of my rekindling (going back to NetRadiant after a LONG time) I've decided to put this theory to test. Here's two void4 inside one oa_bases3, first pass, a.k.a. pre-alpha.



I'll be very busy with RL things, but I'll be back in December. Meanwhile, I have to relearn again about how to properly do maps. :/

P.S.: If anyone wants to compile it, here's the .map file. Be aware, though, I haven't made map changes to bases3 and haven't moved entities out of place, so there will be errors which must be fixed manually.
« Last Edit: November 04, 2015, 09:09:18 am by Neon_Knight » Logged


"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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