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Author Topic: Tribute Mappack: The topic  (Read 14159 times)
carca55gr1nd3r
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« Reply #50 on: September 06, 2017, 09:29:22 am »

Besides, the original map comes from games which originated in an era where Z-axis fighting wasn't even a plausible concept.

yeah ... Doom, Doom2 and Heretic looks like 3d but indeed they are 2D.

I am not sure whats your vision but some suggestion from my side, Akom.

- Stay with the basic layout
- enlarge some areas
- ingreese the transistion between the rooms
- terminate the dead ends with some teleporter and or jumppads
- use to build some upper platforms to connect dead ends and destination for teleporters maybe.

Cheers
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Akom74
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« Reply #51 on: September 06, 2017, 12:33:12 pm »

Besides, the original map comes from games which originated in an era where Z-axis fighting wasn't even a plausible concept.

yeah ... Doom, Doom2 and Heretic looks like 3d but indeed they are 2D.

I am not sure whats your vision but some suggestion from my side, Akom.

- Stay with the basic layout
- enlarge some areas
- ingreese the transistion between the rooms
- terminate the dead ends with some teleporter and or jumppads
- use to build some upper platforms to connect dead ends and destination for teleporters maybe.

Cheers

I agree with you, but first i have to read Fromhell's comments about it.

Wink
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carca55gr1nd3r
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« Reply #52 on: September 06, 2017, 02:21:10 pm »

Besides, the original map comes from games which originated in an era where Z-axis fighting wasn't even a plausible concept.

yeah ... Doom, Doom2 and Heretic looks like 3d but indeed they are 2D.

I am not sure whats your vision but some suggestion from my side, Akom.

- Stay with the basic layout
- enlarge some areas
- ingreese the transistion between the rooms
- terminate the dead ends with some teleporter and or jumppads
- use to build some upper platforms to connect dead ends and destination for teleporters maybe.

Cheers

I agree with you, but first i have to read Fromhell's comments about it.

Wink

I belief in you Akom ya a awesome mapper. I guess by go ahead and bring the map close to a vision that hit a nice gameplay support, Fromhell will be flashed.  Kiss

If you like I can work together with you and support you by give some feedback and share some ideas.

Cheers CG
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Akom74
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« Reply #53 on: September 07, 2017, 01:19:45 am »

Actually i'm working on another project, a tribute map to an older one from ZTN (Blood Run).



Wink
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carca55gr1nd3r
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« Reply #54 on: September 07, 2017, 08:03:09 am »

Actually i'm working on another project, a tribute map to an older one from ZTN (Blood Run).



Wink

Wow ... Quake Champion map. the screen shot looks promising.
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fromhell
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« Reply #55 on: September 07, 2017, 05:47:34 pm »

Blood Run's an old third-party custom Quake map and it's also already had a Q3 rendition in 2000
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Gig
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« Reply #56 on: September 11, 2017, 01:16:01 am »

Dedicated thread about "Blood Run" tribute:
http://openarena.ws/board/index.php?topic=5355.0

PS: Fromhell, Akom is still waiting for your comments before continuing working on the Doom2 map tribute, see previous posts.  Wink
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Neon_Knight
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« Reply #57 on: September 12, 2017, 07:59:09 pm »

Added carca55gr1nd3r's q3dm17 and adriano's q3ctf4evo to the tribute repo.

Akom, if you're reading this, if you want Blood Run to be included in the pack (since it's based on the Quake Champions version, it can enter), remember to add the .map file to the archive!
« Last Edit: September 12, 2017, 08:03:13 pm by Neon_Knight » Logged


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Akom74
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« Reply #58 on: September 13, 2017, 12:04:04 am »

Added carca55gr1nd3r's q3dm17 and adriano's q3ctf4evo to the tribute repo.

Akom, if you're reading this, if you want Blood Run to be included in the pack (since it's based on the Quake Champions version, it can enter), remember to add the .map file to the archive!

When the PK3 will be released, it will contain the original .map file.

As always, the maps GPL'd are free to use. Free to be modyfied and free to be hosted in any hosting service.

Wink
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Neon_Knight
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« Reply #59 on: September 13, 2017, 05:11:07 am »

Uhm... if a map is GPL'd we should have access to the source file, according to the license itself. The repo only contains sources to those files.
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Neon_Knight
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« Reply #60 on: September 13, 2017, 03:49:48 pm »

Added Akom's Blood Run to the mappack repo.
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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Neon_Knight
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« Reply #61 on: September 21, 2017, 12:25:26 pm »

If you're working with the repo, update your copies! I have reorganized the folders, so now the maps are divided by main gametype (CTF or DM) and tributed map.
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
Want to contribute? Read this.
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