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Author Topic: Dark Abbey OA Maps  (Read 13642 times)
carca55gr1nd3r
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« on: December 06, 2015, 04:22:54 am »

Hi OA community, I love OA because of the simple handling and reqirements of the game.
Also the id Tech 3 offers for a 16year aged nice results.

I have started to mapping 2 years ago with id Tech 3 and I want to provide some maps for the game.

Here my map The Dark Abbey.

- small DM map for 4-6 players

I would like to released an share this map as an alpha version. And the request to ya all to test it and drop some comments for improvements (if necessary).

Find some screen shots attached. 

Have also a video with bots:

https://youtu.be/UmhsNZUBTxg

Map file size is approx. 8MB how to upload it whitout hosting a server?

Cheers CG
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fromhell
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« Reply #1 on: December 06, 2015, 08:12:41 am »

That light around the stairs in picture 3 is begging for a greater samplesize (-samplesize 8 on q3map2 bsp and light compiling)
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Akom74
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« Reply #2 on: December 06, 2015, 02:37:27 pm »

Map file size is approx. 8MB how to upload it whitout hosting a server?

Hi, the post rules say this: Maximum attachment size allowed: 3082 KB, per post: 4

You can make an multiarchive with winRar or Winzip (or whatever you use as archive compressor).

For example you can make three .zip files of 2800 Kb and put them into a reply in this topic.

Wink
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carca55gr1nd3r
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« Reply #3 on: December 06, 2015, 04:08:06 pm »

That light around the stairs in picture 3 is begging for a greater samplesize (-samplesize 8 on q3map2 bsp and light compiling)

What? -samplesize 8 on q3map2? ... lol I have no clue ... I am a nooob  Shocked

Actually I am happy with the light ambient  arount that spot but I will give a try.

Maybe add two light spots around that place will fit the job.

See the shots with final result:
It works for me I will leave it like this (Thanks FromHell for the suggestion  Wink Hope it works for ya too)
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carca55gr1nd3r
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« Reply #4 on: December 06, 2015, 05:47:27 pm »

Map file size is approx. 8MB how to upload it whitout hosting a server?

Hi, the post rules say this: Maximum attachment size allowed: 3082 KB, per post: 4

You can make an multiarchive with winRar or Winzip (or whatever you use as archive compressor).

For example you can make three .zip files of 2800 Kb and put them into a reply in this topic.

Wink

Well I am lazy ya know. Cool

Have put away all files not belongs to the map and pack all to three pk3 packages.

just put these files to ya baseoa folder and search for the map at Skirmish

Have fun Wink
« Last Edit: December 06, 2015, 05:50:23 pm by carca55gr1nd3r » Logged
carca55gr1nd3r
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« Reply #5 on: December 06, 2015, 06:04:41 pm »

pack 2

btw it became 4 packs now ...  Wink
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carca55gr1nd3r
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« Reply #6 on: December 06, 2015, 06:10:59 pm »

pack 3
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carca55gr1nd3r
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« Reply #7 on: December 06, 2015, 06:20:13 pm »

PACK 4
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carca55gr1nd3r
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« Reply #8 on: December 06, 2015, 06:21:35 pm »

well okay in the end its 5 packs  Grin
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carca55gr1nd3r
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« Reply #9 on: December 06, 2015, 06:23:07 pm »

shot map at Skirmish:
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Akom74
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« Reply #10 on: December 07, 2015, 02:39:19 am »

Hi, downloaded and will try it.  Wink

But you really don't need to write 5 post ......XD.....

You can insert 4 attachment per post, if i'm not wrong.....  Roll Eyes

Wink


EDIT: here are some screenshot with my comments  Smiley







« Last Edit: December 07, 2015, 03:57:38 am by Akom74 » Logged

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fromhell
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« Reply #11 on: December 07, 2015, 05:20:08 am »

Indeed that first screenshot is reminiscent of DM-Turbine and BASE3
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Gig
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« Reply #12 on: December 07, 2015, 05:40:25 am »

I will not be able to try the map before a few days.

However, having some storage somewhere (even dropbox) would be useful for you...

When the map will be 100% completed, you may upload its final version to MapRaider, of you wish.
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carca55gr1nd3r
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« Reply #13 on: December 07, 2015, 03:03:18 pm »

Hi, downloaded and will try it.  Wink

But you really don't need to write 5 post ......XD.....

You can insert 4 attachment per post, if i'm not wrong.....  Roll Eyes

Wink


EDIT: here are some screenshot with my comments  Smiley



Thanks for reply...
If ya don't mind my relpy below  Wink


Wow ... I had not these games / maps in my mind when it comes up to me.
But I know these games and have play them yeas ago. Maybe it was hidden in my mind  Cheesy

Actually I was faced to the "boring" connection way between the "fake door room" and the "jump up room".
So I decided to make a big pool to the map center side where a big space was available (I like water on maps especially with nice lightning as done here  ccool)
Hope it will not disappoint you by picking up a idea from other maps. To be honest I take inspiration by other maps / games.

Sample: When ya whatch the video screen shader, the logo I have created was inspired by the Quake-Live logo.
Of course I have not do a one to one version. I want to make its own OpenArena version.

(shame to me  punched)  

Code:
Next



Really? .... Open here? ...  that was the also the same that comes to my mind several times. The room has only one escape and an entry from the top or by the escape way.
In this point I was really struggle with me. The spot seams to me it works like a chokepoint but a alternative escape can improve the place too.

I will give a try but this means a lot of work and being creative ... that can take a while for me  topsy  

Code:
Next



Thanks for pointing that I had make that in the last step ... it was done quick and dirty  Tongue

Code:
Next



Thats a "fake door" as you hopefully recognize I like details ... sorry for saying that but some default OA maps do not work for me just because they are done without nicely details
like oa_bases3, oa_bases3p3ta, oa_bases5  and some more (hope I have not hurt its mappers feelings ... big hugs)

So the fake door was make to let it looking nice. I also like none playable areas that looks awesome but you can pass these spots.  Wink

Code:
EOF

EDIT: I forgot .... yes 4 files are possible to attache but the file size limitation works in the total of the files.
thats the reason for the single packages posts Wink
« Last Edit: December 07, 2015, 06:20:01 pm by carca55gr1nd3r » Logged
fromhell
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« Reply #14 on: December 07, 2015, 03:14:28 pm »

I haven't tried the map yet but i'll mention this, the levelshot is way too large (1024x576) and is a non-power-of-two texture.

Levelshots are often small (~128x128) and get loaded into the menu in large amounts, having a large one would make the loading time worse and possibly set off memory allocation issues.

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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
carca55gr1nd3r
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« Reply #15 on: December 07, 2015, 03:20:18 pm »

I haven't tried the map yet but i'll mention this, the levelshot is way too large (1024x576) and is a non-power-of-two texture.

Levelshots are often small (~128x128) and get loaded into the menu in large amounts, having a large one would make the loading time worse and possibly set off memory allocation issues.



Yea you right  Wink but I like high details preview shot while loading the map   giggity

Edit:
The current cpu power of general PCs should handle this. Don't you think so? To set it to power of two I can fix if necessary  Azn
« Last Edit: December 07, 2015, 06:45:37 pm by carca55gr1nd3r » Logged
fromhell
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« Reply #16 on: December 07, 2015, 09:15:08 pm »

The current cpu power of general PCs should handle this. Don't you think so?
The engine is 16 years old and can get volatile at times if limits are often exceeded from its general 1999 technical direction - a thing i've learned the hard way Sad
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Akom74
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« Reply #17 on: December 08, 2015, 09:21:39 am »

My comments are only to take like suggestions, and not "you have to do what i want".... Tongue

By the way, i suggest to fix some lights, i some areas there's too much light.

For the levelshot you can use 256x256 resolution (JPG). Smiley

For file hosting, i use Box.com or Mega.nz, both Free (box.com give you 10 gb for free and Mega.nz give you 50 Gb for free).

Wink
« Last Edit: December 08, 2015, 09:23:55 am by Akom74 » Logged

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carca55gr1nd3r
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« Reply #18 on: December 08, 2015, 12:58:00 pm »

My comments are only to take like suggestions, and not "you have to do what i want".... Tongue

By the way, i suggest to fix some lights, i some areas there's too much light.

For the levelshot you can use 256x256 resolution (JPG). Smiley

For file hosting, i use Box.com or Mega.nz, both Free (box.com give you 10 gb for free and Mega.nz give you 50 Gb for free).

Wink

Thanks for ya comments btw. have browse to the forum and I like the shots of your map OA_Suicizer. (Thats what I looking for good maps)
From the shots it looks also that it has a nice fast game flow....

oh yes light its like salt&pepper I like when a place is full of good ambient light. On the other hand I do not like too dark maps.
Some of the default OA maps really disappoint me in this subject.

However I am happy about comments and suggestion like that. For me the "please open here" area  Grin is a little to bright.



Actually I have an OA server running where I could use for the upload of files.

https://app.box.com/embed/preview/v573xb5rlj3mwyqfbja6qzmy5vlc138d?theme=dark

But have test Box.com

New level shot in the attachements:



https://app.box.com/embed/preview/sihqxio340ylfnaw0h30vi4ljtklx7iv?theme=dark
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carca55gr1nd3r
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« Reply #19 on: December 08, 2015, 06:55:24 pm »

Please Open here  Wink
currently only quick & dirty ... need to work it out for more details.




https://app.box.com/embed/preview/1jbyjmgqbixjkyhaaa81ms840lxwnapi?theme=dark




https://app.box.com/embed/preview/3c8q6dvmim6n5ejuiarmygcy084o2yzl?theme=dark



https://app.box.com/embed/preview/nig316q9yw5zhndc6z8qof5u02wmjh5d?theme=dark
« Last Edit: December 08, 2015, 07:01:39 pm by carca55gr1nd3r » Logged
Akom74
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« Reply #20 on: December 09, 2015, 12:33:27 am »

Good job, seems interesting.

I'll wait for the new release to try how it work ! Smiley Smiley

 Wink
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Neon_Knight
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« Reply #21 on: December 09, 2015, 06:57:50 am »

I see you're using box.com, why don't you upload your map there? Akom has hosted his past maps there, if I can recall correctly.
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carca55gr1nd3r
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« Reply #22 on: December 09, 2015, 10:28:51 am »

I see you're using box.com, why don't you upload your map there? Akom has hosted his past maps there, if I can recall correctly.

I use box.com since Akom has pointed me to this. For an upcomming version I will abuse box.com to do this dirty job for me. Grin. Mean while you can use the 5 piece download version. Tongue

And when I turn my high resulution gfx to a low one I can meet the size limitation of the forum. Shocked
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carca55gr1nd3r
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« Reply #23 on: December 09, 2015, 07:40:45 pm »

Now I use box.com like obsessively Cheesy

Update:









Thanks to Akom74, I really like the result of new lower room at the "open here please " area with new entry to the pool like hell. giggity

Before:


After:
« Last Edit: December 09, 2015, 07:57:49 pm by carca55gr1nd3r » Logged
Akom74
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« Reply #24 on: December 10, 2015, 02:26:34 am »

Thank you for joking around at the "open here" stuff  Cheesy Cheesy

By the way, have you a new and fixed version to give us, as we can try it ?

 Wink
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