There are many game types supported including Free For All, Capture The Flag, Domination, Overload, Harvester, and more.
Uses the OpenGL 1.x graphics API.
Happy New Year!
Happy New Year!
Web Server Going Down For Rebuild Monday May 18th @ 6pm CDT
Hello all, you probably rarely hear from me, but I am the hosting provider for this website. I wanted to let everyone on here know that our primary server is going to be going down for a complete rebuild tomorrow Monday May 18th, 2015 @ 6pm CDT. This downtime is expected to last at least 4 hours. However, depending how things get shuffled around, this site may be moving to the alternate server which would reduce the downtime significantly. If this site is on the list to be transferred, I will keep you all posted.
OpenArena Community Mappack Volume 1 v3 Re-Release
Due to some certain problems, first with a pair of bugs and then with a non-Free asset, the OpenArena Community Mappack Volume 1 had to be, well, repackaged. The good thing is that this time the 100% of it is still GPLv2-compliant. Server admins who are going to use the pack should delete the old versions of this pack (and if you were using betas, those as well) and use this new version instead. Likewise, people who's going to mirror this pack must use this version and delete the older ones.
And, in the name of the OACMP team, sorry for all of the inconveniences!
For information about the pack, head this way.
We are also gauging interest for the second volume, so if you like to map, we're waiting for you in the Maps subforum!
0.8.8 released!
- Mac is back!
- Two new single player campaign tiers
- New maps:
am_lavaarena
am_lavactf
am_lavactfxl
am_mckinleyish2
am_spacecont
am_thornish
mlca1
mlctf1beta
oa_bases3p3ta
oasago1
oa_thor
pul1duel-oa
pxlfan
- New player model: Neko.
- Specular maps have been added to many player and weaponsmodels. These can be disabled by turning off detail textures.
- Invulnerability powerup and effects
- Grappling hook model, shader, and sounds
- Angelyss, Gargoyle have been reanimated
- Liz and SMarine animation glitches fixed
- Music
- Many of the old maps got entity tweaks, gametype unlocking and other fixes.
- Benchmark demo
- Fixed TEAMMATE kill message bug.
- Prevent team changing and disconnect from changing team score in Team Deathmatch.
- Don't let vampire resurrect dead players.
- Now uses FFA spawnpoints in domination.
- Workaround for Kamikaze bug.
- g_autonextmap added ("Auto change level" in the menu). Randomly picks a new map once the current map has ended. The maps allowed for each gametype are configurable.
- You can now see how much health the obelisk have left in Overload
- Autoswitch weapon can now be set to only change to better or new weapons.
- Chat beep can be disabled in options.
- Changed default customvotefile to customvote.cfg.
- Added the possibility for spawning in waves. The cvar g_respawntime says how often players should spawn.
- Added a CVAR g_voteBan X - bans a player for X minutes using the KK-admin system
- Added g_gravityModifier (default 1.0) that modifies g_gravity relatively to the value set by the map.
- Additional dmflags. Most notably "Fast weapon switch" and "No self damage".
- Added a CVAR g_damageModifier to modify damage of all weapons and triggers.
- Added replace_* cvars like disable_*. Can be used like "set replace_weapon_shotgun weapon_bfg" for replacing shutgun by BFG.
- Handicap is reset to 100 once returned to the main menu. It is no longer changeable thorugh the GUI to prevent new players from hurting themself.
- Added "Click to respawn"-me...
Site theme change
UPDATE: It has been reverted.
Thanks for the feedback!
I've temporarily changed the theme of the site to gather opinions about it.
It's not permanent; the site will return to its old azure self in a week.
Also, Neko's in the random header. She's still not done unfortunately, all the attempts at rigging her so far have been bad.