fromhell
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« Reply #50 on: July 28, 2008, 06:05:57 AM » |
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The mouse does feel a little better, but in slow framerates it's still quite sluggish.
Crash on exit / double fps counter still exists.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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pulchr
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« Reply #51 on: July 28, 2008, 06:52:29 AM » |
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is there an .exe-file of the new binaries (0.8.0) so i can try out the mouse feeling? i'd like to feel if there's been any change with the mouse and i'm useless at compiling something myself but i'd like to help out with some input
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sago007
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« Reply #52 on: July 28, 2008, 06:58:34 AM » |
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is there an .exe-file of the new binaries (0.8.0) so i can try out the mouse feeling?
Yes the zip file contains the binary including the Windows exe files.
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CFQ
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« Reply #53 on: July 28, 2008, 08:47:58 AM » |
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« Last Edit: August 13, 2008, 08:58:00 PM by CFQ »
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I blanked my posts because I don't like this forum anymore! BAWWWWW
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pulchr
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« Reply #54 on: July 28, 2008, 03:30:28 PM » |
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i tested the 0.8.0 test binaries with the rest of the 0.7.7 game (copied over but did not overwrite the 0.8.0 files).
using these binaries the mouse feels so much better than the 0.7.7 version. haven't played that much yet but it feels close to the 0.7.1 mouse that i like. could be the same, need some more playtesting first. (i'm using windows xp).
eddit: spelling and nau haz moor infoz
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« Last Edit: July 29, 2008, 05:51:07 AM by pulchr »
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CFQ
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« Reply #55 on: August 04, 2008, 06:32:34 AM » |
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« Last Edit: August 13, 2008, 08:58:14 PM by CFQ »
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I blanked my posts because I don't like this forum anymore! BAWWWWW
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fromhell
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« Reply #56 on: August 04, 2008, 06:54:41 AM » |
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but then we'd need msvc anyway, which compiles exes and forces dependencies shell functions that only exist on Windows 2000 and XP. Screw that.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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sago007
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« Reply #57 on: August 04, 2008, 08:09:56 AM » |
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I don't think it is tested on older versions of Windows but since they don't have IPv6 support I doubt a simple header will fix it as some system calls will be missing. Has anyone tested the first binaries: http://brie.ostenfeld.dk/~poul19/public_files/oa/dev080/oabin-test-2008-07-01.zip to see if they run on Windows 98 etc.
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woekele
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« Reply #58 on: August 04, 2008, 08:49:58 AM » |
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I think they're adding a USE_IPV6 flag to ioq3. So this should be solved soon.
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fromhell
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« Reply #59 on: August 04, 2008, 11:35:02 PM » |
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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damocles
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« Reply #60 on: August 05, 2008, 01:57:32 AM » |
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sago, see the MSDN docs -- include ws2tcpip.h and also wspiapi.h freeaddrinfo was added to XP; the above will fall back to wspiapi.h's inline code on pre-XP. Not working for the same reason on NT 4.0. (Also won't detect Voodoo3 since 0.7.6, probably having to do with this and that, but this is beyond our current scope -- don't worry about this part too much. (Sorry, I've been away from this machine and other places for a month, and considered it unimportant (Voodoo3's OpenGL 1.1 is somewhat broken for windowed apps, and, uh... it's NT 4.0).))
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« Last Edit: August 05, 2008, 02:00:00 AM by damocles »
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fromhell
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« Reply #61 on: August 05, 2008, 02:39:58 AM » |
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Also won't detect Voodoo3 since 0.7.6,
Voodoo3 has been confirmed to work in OA 0.7.6, in WinXP at least. Voodoo Banshee and Voodoo2 also work fine as well. It does do 16-bit color because that's all it's capable of (but if the card also does 32-bit color, it won't ever use 16-bit color ) A video card chipset compatibility chart in the wiki could be useful.
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« Last Edit: August 05, 2008, 02:50:05 AM by leilol »
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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damocles
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« Reply #63 on: August 05, 2008, 04:34:42 PM » |
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sago, wspiapi.h works now, but cannot detect OpenGL at all (TNT2 Vanta, same NT 4.0 SP6a). Therefore, will not run. ioq3+oa 1.35_SVN1437M win_mingw-x86 Aug 5 2008 ----- FS_Startup ----- Current search path: ... ---------------------- 3882 files in pk3 files execing default.cfg couldn't exec q3config.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- Couldn't read q3history. Your network rate is too slow for VoIP. Set 'Data Rate' to 'LAN/Cable/xDSL' in 'Setup/System/Network' and restart. Until then, VoIP is disabled. ----- Initializing Renderer ---- ------------------------------- QKEY building random string QKEY generated ----- Client Initialization Complete ----- ----- R_Init ----- SDL_Init FAILED (No available video device) ----- CL_Shutdown ----- RE_Shutdown( 1 ) ----------------------- Minor: - Using a config that was already there (070?) resulted in nothing mentioned about VoIP (nothing in between "Client Initialization" and "Initializing Renderer"). I could be wrong.
- (Previously, on the Voodoo3, 0.7.6/0.7.7 would simply fall back to MS GDI Generic (equivalent of r_allowSoftwareGL indirect).)
Windows 2000 (warning: I could also be wrong about the following): Will run, but will then drop back to desktop after video mode switch, if you are running a clean install, without a Application Data/OpenArena/baseoa from 0.7.x already present. (Does not seem to generate one, either.) Stops at "Sound initialization complete" independent of SDL/OpenAL. Will run and continue to intro and menu if you already have a config. (Naturally, finds 43 IPv4 servers, and then lists zero detected. Offline single player is fine...) --- Common Initialization Complete --- Winsock Initialized Hostname: ... IP: Opening IP6 socket: [::]:27960 WARNING: NET_IP6Socket: socket: WSAEAFNOSUPPORT WARNING: Couldn't bind to a v6 ip address. Opening IP socket: 0.0.0.0:27960 Sys_StringToSockaddr: Error resolving ff04::696f:7175:616b:6533: An address incompatible with the requested protocol was used. WARNING: NET_JoinMulticast6: Incorrect multicast address given, please set cvar net_mcast6addr to a sane value. Requesting servers from master dpmaster.deathmask.net... CL_ServersResponsePacket 43 servers parsed (total 43) ----- CL_Shutdown ----- OpenAL capture device closed. RE_Shutdown( 1 ) -----------------------
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« Last Edit: August 05, 2008, 05:55:02 PM by damocles »
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fromhell
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« Reply #64 on: August 06, 2008, 12:39:24 AM » |
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It runs in Windows98se, OpenGL functions, game can be started
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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CFQ
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« Reply #65 on: August 08, 2008, 07:24:45 PM » |
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« Last Edit: August 13, 2008, 08:58:33 PM by CFQ »
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I blanked my posts because I don't like this forum anymore! BAWWWWW
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damocles
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« Reply #66 on: August 12, 2008, 10:14:55 PM » |
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sago, the binaries from serverfixFor080.zip and a compiled ioquake3serverFix2.tar.bz2 explicitly needed in_mouse "-1" to be able to run and detect OpenGL on NT 4.0 (without GLimp_Init() - could not load OpenGL subsystem above). This is not true for stock 0.8.0, even with in_mouse "-1". (Haven't tried Voodoo3 yet, but it's probably the same. Also happened once in Windows 2000, attempting to compile above...) (previous stuff about networking code omitted, but notice the blank SYS_ShowIP "IP: " in the Windows 2000 log above)Source can now be compiled with Ubuntu 8.10 64 bit version. IPv6 master server support (not that we have one). Possible JIT for more architectures (I have not read the ioquake3 mailing too carefully so it might not actually be in the engine yet).
Mainly for those that have problem with newer Linux distributions. I will not be able to test the 0.8.1+ binaries for a while.
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« Last Edit: January 06, 2009, 03:46:34 PM by damocles »
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sago007
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« Reply #67 on: September 03, 2008, 04:04:54 AM » |
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sago007
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« Reply #68 on: January 06, 2009, 01:33:52 PM » |
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Source can now be compiled with Ubuntu 8.10 64 bit version. IPv6 master server support (not that we have one). Possible JIT for more architectures (I have not read the ioquake3 mailing too carefully so it might not actually be in the engine yet).
Mainly for those that have problem with newer Linux distributions.
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Neon_Knight
In the year 3000
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« Reply #69 on: January 06, 2009, 03:01:35 PM » |
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Downloaded new binaries, testing...
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Cacatoes
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« Reply #70 on: January 07, 2009, 10:31:38 AM » |
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I tried to run a server ( http://dpmaster.deathmask.net/?game=openarena&server=88.160.192.237:27961 ) It is not listed in game browser, nor with dpmaster's page ( http://dpmaster.deathmask.net/?game=openarena ) still, the server is accessible. It's meant to be a CTF server. One of the changes I noticed is the name of the game (the mod), openarena instead of baseoa. Maybe there is something wrong with contacting dpmaster (due to ipv6 ?), I'll check the logs when I can.
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sago007
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« Reply #71 on: January 07, 2009, 11:38:27 AM » |
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Thanks for that rapport. I can see that the heartbeat function has changed but I don't know why it doesn't sends heartbeats. The appears to be hard coded now that might not be that brilliant.
EDIT: Note that the new binaries again require dedicated = 2 to send heartbeats. The -1 does not (I might have said they did but they don't)
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« Last Edit: January 07, 2009, 11:58:55 AM by sago007 »
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Cacatoes
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« Reply #72 on: January 07, 2009, 12:47:39 PM » |
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I use +set_dedicated 2, so that should be fine ... Log when starting server : ioq3+oa 1.35 linux-i386 Jan 6 2009 ----- FS_Startup ----- Current search path: /home/oa/.openarena/baseoa/z_q3dm6ishv3.pk3 (8 files) /home/oa/.openarena/baseoa/z_q3dm6ish-ctf.pk3 (9 files) /home/oa/.openarena/baseoa/z_hydronex2.pk3 (23 files) /home/oa/.openarena/baseoa/z_blitzkrieg2.pk3 (8 files) /home/oa/.openarena/baseoa/z_am_mckinleyish.pk3 (12 files) /home/oa/.openarena/baseoa/z_am_lavactfxl.pk3 (8 files) /home/oa/.openarena/baseoa/z_am_lavactf.pk3 (8 files) /home/oa/.openarena/baseoa/z_am_lavaarena.pk3 (12 files) /home/oa/.openarena/baseoa/z_am_galmevish2.pk3 (20 files) /home/oa/.openarena/baseoa/schism-b2.pk3 (54 files) /home/oa/.openarena/baseoa/ps9ctf.pk3 (11 files) /home/oa/.openarena/baseoa/ps5ctf.pk3 (11 files) /home/oa/.openarena/baseoa/oa_lun3dm2_b1.pk3 (89 files) /home/oa/.openarena/baseoa/oa_koth2_b3.pk3 (48 files) /home/oa/.openarena/baseoa/oa_ctf4ishum1.pk3 (4 files) /home/oa/.openarena/baseoa/oasago2f9.pk3 (11 files) /home/oa/.openarena/baseoa/oasago2f8.pk3 (10 files) /home/oa/.openarena/baseoa/hydronex2.pk3 (12 files) /home/oa/.openarena/baseoa/cubecubecube.pk3 (11 files) /home/oa/.openarena/baseoa /opt/openarena/baseoa/pak6-misc.pk3 (229 files) /opt/openarena/baseoa/pak5-TA.pk3 (139 files) /opt/openarena/baseoa/pak4-textures.pk3 (1753 files) /opt/openarena/baseoa/pak2-players.pk3 (669 files) /opt/openarena/baseoa/pak2-players-mature.pk3 (231 files) /opt/openarena/baseoa/pak1-maps.pk3 (100 files) /opt/openarena/baseoa/pak0.pk3 (1042 files) /opt/openarena/baseoa
---------------------- 4532 files in pk3 files execing default.cfg execing q3config_server.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok --- Common Initialization Complete --- IP: 127.0.0.1 IP: 192.168.0.1 IP6: ::1 IP6: fe80::240:f4ff:fe63:f2ba%eth0 Opening IP socket: 0.0.0.0:27960 WARNING: NET_IPSocket: bind: Address already in use Opening IP socket: 0.0.0.0:27961 execing server2.cfg net_ip will be changed upon restarting. execing maprotation2.cfg g_gametype will be changed upon restarting. g_gametype will be changed upon restarting. ------ Server Initialization ------ Server: oasago2f9 Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current search path: /home/oa/.openarena/baseoa/z_q3dm6ishv3.pk3 (8 files) /home/oa/.openarena/baseoa/z_q3dm6ish-ctf.pk3 (9 files) /home/oa/.openarena/baseoa/z_hydronex2.pk3 (23 files) /home/oa/.openarena/baseoa/z_blitzkrieg2.pk3 (8 files) /home/oa/.openarena/baseoa/z_am_mckinleyish.pk3 (12 files) /home/oa/.openarena/baseoa/z_am_lavactfxl.pk3 (8 files) /home/oa/.openarena/baseoa/z_am_lavactf.pk3 (8 files) /home/oa/.openarena/baseoa/z_am_lavaarena.pk3 (12 files) /home/oa/.openarena/baseoa/z_am_galmevish2.pk3 (20 files) /home/oa/.openarena/baseoa/schism-b2.pk3 (54 files) /home/oa/.openarena/baseoa/ps9ctf.pk3 (11 files) /home/oa/.openarena/baseoa/ps5ctf.pk3 (11 files) /home/oa/.openarena/baseoa/oa_lun3dm2_b1.pk3 (89 files) /home/oa/.openarena/baseoa/oa_koth2_b3.pk3 (48 files) /home/oa/.openarena/baseoa/oa_ctf4ishum1.pk3 (4 files) /home/oa/.openarena/baseoa/oasago2f9.pk3 (11 files) /home/oa/.openarena/baseoa/oasago2f8.pk3 (10 files) /home/oa/.openarena/baseoa/hydronex2.pk3 (12 files) /home/oa/.openarena/baseoa/cubecubecube.pk3 (11 files) /home/oa/.openarena/baseoa /opt/openarena/baseoa/pak6-misc.pk3 (229 files) /opt/openarena/baseoa/pak5-TA.pk3 (139 files) /opt/openarena/baseoa/pak4-textures.pk3 (1753 files) /opt/openarena/baseoa/pak2-players.pk3 (669 files) /opt/openarena/baseoa/pak2-players-mature.pk3 (231 files) /opt/openarena/baseoa/pak1-maps.pk3 (100 files) /opt/openarena/baseoa/pak0.pk3 (1042 files) /opt/openarena/baseoa ---------------------- 9064 files in pk3 files Loading vm file vm/qagame.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1207 jump table targets VM file qagame compiled to 1429722 bytes of code qagame loaded in 2839104 bytes on the hunk ------- Game Initialization ------- gamename: baseoa gamedate: Oct 20 2008 ------------------------------------------------------------ InitGame: \sv_dlURL\http://download.tuxfamily.org/openarena/autodownload\sv_floodProtect\0\sv_maxPing\0\sv_minPing\0\sv_maxRate\25000\sv_minRate\0\sv_hostname\^^66ROFL^^77 CHATROOM\dmflags\0\fraglimit\50\timelimit\20\g_gametype\4\sv_privateClients\2\sv_maxclients\12\sv_allowDownload\1\g_maxGameClients\0\capturelimit\8\g_delagHitscan\1\elimination_roundtime\120\elimination_ctf_oneway\0\g_needpass\0\version\ioq3+oa 1.35 linux-i386 Jan 6 2009\protocol\71\mapname\oasago2f9\gamename\baseoa\g_obeliskRespawnDelay\10\g_rockets\0\g_instantgib\0\g_humanplayers\0 Gametype changed, clearing session data. 0 teams with 0 entities 18 items registered ----------------------------------- ------- BotLib Initialization ------- loaded weapons.c loaded items.c loaded syn.c loaded rnd.c loaded match.c ------------ Map Loading ------------ trying to load maps/oasago2f9.aas loaded maps/oasago2f9.aas found 80 level items ------------------------------------- 24 bots parsed 56 arenas parsed AAS initialized. ----------------------------------- Hitch warning: 745 msec frame time Resolving dpmaster.deathmask.net dpmaster.deathmask.net resolved to 64.22.107.125:27950 Sending heartbeat to dpmaster.deathmask.net ]
Next try : ... Hitch warning: 839 msec frame time Resolving dpmaster.deathmask.net dpmaster.deathmask.net resolved to 64.22.107.125:27950 Sending heartbeat to dpmaster.deathmask.net Hitch warning: 1005 msec frame time
Still nothing. Tried with +set_dedicated -1 : ... ----------------------------------- Hitch warning: 640 msec frame time Hitch warning: 736 msec frame time ]
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sago007
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« Reply #73 on: January 25, 2009, 06:19:10 PM » |
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2009-01-26 New binaries. Apart from the openAL thing only ioquake3 changes.
gamename problem fixed appears on master server (I have tested, don't know why the previous one didn't) openAL is now dynamically bound again
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Cacatoes
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« Reply #74 on: January 29, 2009, 08:47:53 AM » |
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Really minor issue, but when using keyboard to scroll between menu options, they don't go in the right order. Edit: Oops, wanted to post on this topic http://openarena.ws/board/index.php?topic=1908.0 instead. But for this one, I at least can say server binaries do work
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