christooss
Lesser Nub
Cakes 3
Posts: 121
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« on: November 30, 2008, 10:51:37 AM » |
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I started to color models with more florescent colors (CPMA and QuakeLive style) I started with grism and colored him totaly green (this isn't final product, just testing visibility). Any thoughts? 
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« Last Edit: December 04, 2008, 01:01:22 PM by christooss »
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fromhell
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« Reply #1 on: November 30, 2008, 04:21:52 PM » |
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MINE EYES
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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cosmic
Nub
Cakes 1
Posts: 9
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« Reply #2 on: January 18, 2009, 01:43:19 PM » |
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Imposs !!!! WOoOoOoOW how man, i need it, please give me need... 
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christooss
Lesser Nub
Cakes 3
Posts: 121
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« Reply #3 on: January 19, 2009, 05:03:35 AM » |
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Can anyone tell me how can I package this models in a pk3 package so oa will use it instead original colors.
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Cacatoes
Banned for leasing own account
Posts a lot
Cakes 73
Posts: 1427
also banned for baiting another to violate rules
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« Reply #4 on: January 19, 2009, 05:21:37 AM » |
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Follow the directory hierarchy such as the SVN one : http://openarena.ws/svn/Create a .zip, which will contain a "models" directory, which only contains a "players" directory, which will contain directories of models you want to add or replace. Rename that .zip to .pk3, and you're done 
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Todo: Walk the cat.
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Neon_Knight
In the year 3000
 
Cakes 49
Posts: 3775
Trickster God.
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« Reply #6 on: February 04, 2009, 04:07:03 PM » |
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You should rename the pak to something which begins with a letter upper to P, for example Z. Skins are right, the only complain I have is about th Classic* skins, which I didn't like.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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christooss
Lesser Nub
Cakes 3
Posts: 121
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« Reply #7 on: February 06, 2009, 07:44:36 PM » |
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OK I will change the name. May I ask why I that good naming? Over P naming?? I don't understand your complaint. about th Classic* skins, which I didn't like.
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Neon_Knight
In the year 3000
 
Cakes 49
Posts: 3775
Trickster God.
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« Reply #9 on: February 06, 2009, 08:23:15 PM » |
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OK I will change the name. May I ask why I that good naming? Over P naming?? I don't understand your complaint. about th Classic* skins, which I didn't like. I didn't like the yellow and the clownish ones.  I'd liked them if these were only more brilliant versions of their skin. I mean ClassicRed and ClassicBlue, which were Yellow and Clownish.  Other than that, the skins are good.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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christooss
Lesser Nub
Cakes 3
Posts: 121
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« Reply #10 on: February 06, 2009, 08:30:13 PM » |
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Clownish one is there for testing purposes  So I can see which pixels in tga are legs and which are hands  I will try to fix and release package as soon as possible 
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donuts
THIS ONE POST HERE SHOULD DO IT.
Cakes 0
Posts: 1
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« Reply #11 on: June 28, 2009, 05:38:23 PM » |
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Kind of on-topic, but I'm trying to use the cg_forcemodel command, for different characters. Am I missing something because I can only get this to work properly if I choose sarge for the variable.
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Falkland
Member
Cakes 6
Posts: 590
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« Reply #12 on: June 29, 2009, 10:05:11 AM » |
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I think that much more visible models ( expecially for team based game , but not only ) should be a priority for the next OA release :
Red models are too dark and they can be confused in team game at mid/high range .
The same for other blue models except for blue Major which color seems close enough to the brighter blue used in baseq3.
I think that for each player model a standard brighter Green , Blue and Red model for team/duel games should be available.
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« Last Edit: June 29, 2009, 11:44:19 AM by Falkland »
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schlorri
i lurk the board index every minute!!!!
Lesser Nub
Cakes -51
Posts: 149
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« Reply #13 on: July 07, 2009, 10:48:24 AM » |
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I think that much more visible models ( expecially for team based game , but not only ) should be a priority for the next OA release :
Red models are too dark and they can be confused in team game at mid/high range .
The same for other blue models except for blue Major which color seems close enough to the brighter blue used in baseq3.
I think that for each player model a standard brighter Green , Blue and Red model for team/duel games should be available.
Full acknowledgement! The current models are really BAD! But the brightskins on Evil, supeR ...look bad too...we need good looking brightskins!
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MIOW
Lesser Nub
Cakes 5
Posts: 141
I play to win.
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« Reply #14 on: July 07, 2009, 11:40:03 AM » |
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Yea, default Q3 models are much brighter than OA ones, some are even glowing like bones/default.
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