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Author Topic: Florescent models (CPMA/QuakeLive)  (Read 17211 times)
christooss
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« on: November 30, 2008, 10:51:37 AM »

I started to color models with more florescent colors (CPMA and QuakeLive style)

I started with grism and colored him totaly green (this isn't final product, just testing visibility). Any thoughts?


« Last Edit: December 04, 2008, 01:01:22 PM by christooss » Logged
fromhell
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« Reply #1 on: November 30, 2008, 04:21:52 PM »

MINE EYES
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cosmic
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« Reply #2 on: January 18, 2009, 01:43:19 PM »

Imposs !!!! WOoOoOoOW how man, i need it, please give me need... Cheesy
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christooss
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« Reply #3 on: January 19, 2009, 05:03:35 AM »

Can anyone tell me how can I package this models in a pk3 package so oa will use it instead original colors.
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Cacatoes
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« Reply #4 on: January 19, 2009, 05:21:37 AM »

Follow the directory hierarchy such as the SVN one : http://openarena.ws/svn/

Create a .zip, which will contain a "models" directory, which only contains a "players" directory, which will contain directories of models you want to add or replace.

Rename that .zip to .pk3, and you're done Wink
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Todo: Walk the cat.
christooss
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« Reply #5 on: January 19, 2009, 05:51:39 AM »

For now I give you this package Smiley

http://dl.getdropbox.com/u/45675/light_models.pk3

Unchanged are indigo and enkiskin

This package is work in progress so any suggestions would be great Smiley
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Neon_Knight
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« Reply #6 on: February 04, 2009, 04:07:03 PM »

You should rename the pak to something which begins with a letter upper to P, for example Z.
Skins are right, the only complain I have is about th Classic* skins, which I didn't like.
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christooss
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« Reply #7 on: February 06, 2009, 07:44:36 PM »

OK I will change the name. May I ask why I that good naming? Over P naming??

I don't understand your complaint.
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about th Classic* skins, which I didn't like.
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fufinha
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« Reply #8 on: February 06, 2009, 08:18:34 PM »

I'm not sure either, but maybe cos the paks are loaded in alphabetical order..?

http://q3eu.com/site/modules.php?name=Webpages&op=showgroup&guid=20
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Neon_Knight
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« Reply #9 on: February 06, 2009, 08:23:15 PM »

OK I will change the name. May I ask why I that good naming? Over P naming??

I don't understand your complaint.
Quote
about th Classic* skins, which I didn't like.
I didn't like the yellow and the clownish ones. Tongue I'd liked them if these were only more brilliant versions of their skin. I mean ClassicRed and ClassicBlue, which were Yellow and Clownish. Tongue Other than that, the skins are good.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
Want to contribute? Read this.
christooss
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« Reply #10 on: February 06, 2009, 08:30:13 PM »

Clownish one is there for testing purposes Smiley So I can see which pixels in tga are legs and which are hands Smiley

I will try to fix and release package as soon as possible Smiley
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donuts
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« Reply #11 on: June 28, 2009, 05:38:23 PM »

Kind of on-topic, but I'm trying to use the cg_forcemodel command, for different characters. Am I missing something because I can only get this to work properly if I choose sarge for the variable.
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Falkland
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« Reply #12 on: June 29, 2009, 10:05:11 AM »

I think that much more visible models ( expecially for team based game , but not only ) should be a priority for the next OA release :

Red models are too dark and they can be confused in team game at mid/high range .

The same for other blue models except for blue Major which color seems close enough to the brighter blue used in baseq3.

I think that for each player model a standard brighter Green , Blue  and Red model for team/duel games should be available.
« Last Edit: June 29, 2009, 11:44:19 AM by Falkland » Logged
schlorri
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« Reply #13 on: July 07, 2009, 10:48:24 AM »

I think that much more visible models ( expecially for team based game , but not only ) should be a priority for the next OA release :

Red models are too dark and they can be confused in team game at mid/high range .

The same for other blue models except for blue Major which color seems close enough to the brighter blue used in baseq3.

I think that for each player model a standard brighter Green , Blue  and Red model for team/duel games should be available.


Full acknowledgement! The current models are really BAD!
But the brightskins on Evil, supeR ...look bad too...we need good looking brightskins!
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MIOW
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« Reply #14 on: July 07, 2009, 11:40:03 AM »

Yea, default Q3 models are much brighter than OA ones, some are even glowing like bones/default.

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