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Author Topic: TDM/Tourney: OA_BLACK  (Read 743 times)
cosmo
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« on: July 30, 2009, 01:39:06 am »

New map from scratch: oa_black (Black Magic)

Screenshots:


Download: http://cosmo.spaceboyz.net/openarena/oa_black_a1.pk3 (Save link as ...)

Release: Alpha 1 (yes, alpha because I might alter the whole layout)
Reason: Item balance and gameplay testing

It's a new playground for my texture creating stuff. Don't be scared off by its low detail at the moment. Took me about 1hour to create the upper part and a whole week to do the cave like basement (which is missing proper ceiling and floor). Sad

I need some thoughts on gameplay and connectivity to continue. I am going for a small-midsized tourney and tdm map. Routes might not be easygoing enough.

Packed within is 2nd release of ctf_compromise V2, because 1st got an issue about fog density.
More goodies: There is a testserver running just this additional pk3 file rotating both maps. (/connect spaceboyz.net)
And is running latest oaxB41 including brainworkz bots.
« Last Edit: July 30, 2009, 01:56:13 am by cosmo » Logged

- HUNT HIGHSCORES - mapping - xmpp://cosmo@spaceboyz.net
Graion Dilach
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« Reply #1 on: July 30, 2009, 02:59:31 am »

The map looks interesting, although there are differences between your screenshots and what I played on. The lava pit and the lower jumppads missing a texture... and why I got this?

And this happens with every edge.
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cosmo
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« Reply #2 on: July 30, 2009, 03:08:26 am »

Graion: please make sure not to have other beta maps I did in your baseoa or home folder.
Otherwise try connecting to the online server. I'm curious if it still looks the same there.
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- HUNT HIGHSCORES - mapping - xmpp://cosmo@spaceboyz.net
Graion Dilach
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« Reply #3 on: July 30, 2009, 04:12:23 am »

Retested with a fresh install of 0.8.1

The problem is in my baseoa.... Forget it. I should check what my folder contains...

EDIT: I don't know which pk3 contains the problem, but adding the z-prefix fixed it.
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Falkland
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« Reply #4 on: July 30, 2009, 09:12:05 am »

There is a testserver running just this additional pk3 file rotating both maps. (/connect spaceboyz.net)
And is running latest oaxB41 including brainworkz bots.

Uh Huh Did u get brainworks working with OAX ?
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cosmo
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« Reply #5 on: July 30, 2009, 10:05:26 am »

Just using the additional pk3 you provided.
So there is no basegame conflict. That's all.
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