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Author Topic: 0.8.5 patch released!  (Read 150962 times)
cosmo
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on a dead horse


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« Reply #50 on: February 28, 2010, 12:35:39 pm »

There were some discussions about item placement in ctf_gate1 and most people I talked to were annoyed by the unbalanced chaingun. I hoped to find some voices wishing to keep it. LG replaced it. The final committed version was uploaded a half year ago. There was some beta testing. If you did not participate...

Actually there is a chaingun in new oa_koth2. Had not much feedback on it either but I am glad you like the improved ctf_compromise. Same people who criticized the chaingun in gate1 helped me to improve that one.
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vindimy
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« Reply #51 on: February 28, 2010, 02:09:00 pm »

Since nobody seem to have created a single-file 0.8.5 release, here I come Smiley

Zip file download: http://thedimi.net/files/openarena/oa085.zip - md5sum 36bc5045f29fcdf38110da0f0f592993
Torrent download: http://thedimi.net/files/openarena/oa085.torrent (encouraged) - md5sum f573e505d348bdad9e8b5db620ceee73

Other places to download through torrent (encouraged):
http://www.sumotorrent.com/en/details_4198314.html
http://www.seedpeer.com/details/2903252.html

If you want just the 0.8.5 patch, get it here: http://openarena.ws/download.php.

It would be GREAT if fromhell, etc post a 1-file download for 0.8.5 release.

For those interested in how the ZIP and TORRENT files were created, here are the logs:

Code:
root@thedimi ~/oa: l
total 353348
-rw-r--r-- 1 root root 318927645 Oct 31  2008 oa081.zip
-rw-r--r-- 1 root root  42528474 Feb 23 20:27 oa085p.zip
root@thedimi ~/oa: md5sum *
49006bcb02b4e8ea3d06749e8f4e4887  oa081.zip
b2a0437da751cd50dd2351ed9e0c4e9d  oa085p.zip
root@thedimi ~/oa: unzip oa085p.zip
Archive:  oa085p.zip
   creating: openarena-0.8.1/
  inflating: openarena-0.8.1/COPYING
  inflating: openarena-0.8.1/CREDITS
  inflating: openarena-0.8.1/SDL.dll
   creating: openarena-0.8.1/baseoa/
  inflating: openarena-0.8.1/baseoa/pak6-patch085.pk3
  inflating: openarena-0.8.1/libogg-0.dll
  inflating: openarena-0.8.1/libvorbis-0.dll
  inflating: openarena-0.8.1/libvorbisfile-3.dll
  inflating: openarena-0.8.1/oa_ded.exe
  inflating: openarena-0.8.1/oa_ded.i386
  inflating: openarena-0.8.1/oa_ded.x86_64
  inflating: openarena-0.8.1/openarena.exe
  inflating: openarena-0.8.1/openarena.i386
  inflating: openarena-0.8.1/openarena.x86_64
  inflating: openarena-0.8.1/openarena_deprecated.exe
  inflating: openarena-0.8.1/readme_085.txt
root@thedimi ~/oa: zip -r oa081 openarena-0.8.1
updating: openarena-0.8.1/ (stored 0%)
updating: openarena-0.8.1/baseoa/ (stored 0%)
updating: openarena-0.8.1/libvorbis-0.dll (deflated 42%)
updating: openarena-0.8.1/COPYING (deflated 62%)
updating: openarena-0.8.1/libvorbisfile-3.dll (deflated 47%)
updating: openarena-0.8.1/oa_ded.exe (deflated 55%)
updating: openarena-0.8.1/CREDITS (deflated 46%)
updating: openarena-0.8.1/SDL.dll (deflated 54%)
updating: openarena-0.8.1/openarena.exe (deflated 56%)
updating: openarena-0.8.1/oa_ded.x86_64 (deflated 50%)
updating: openarena-0.8.1/openarena.i386 (deflated 52%)
updating: openarena-0.8.1/oa_ded.i386 (deflated 52%)
updating: openarena-0.8.1/openarena.x86_64 (deflated 50%)
updating: openarena-0.8.1/libogg-0.dll (deflated 47%)
  adding: openarena-0.8.1/openarena_deprecated.exe (deflated 56%)
  adding: openarena-0.8.1/readme_085.txt (deflated 48%)
  adding: openarena-0.8.1/baseoa/pak6-patch085.pk3 (deflated 1%)
root@thedimi ~/oa: md5sum *
36bc5045f29fcdf38110da0f0f592993  oa081.zip
b2a0437da751cd50dd2351ed9e0c4e9d  oa085p.zip
md5sum: openarena-0.8.1: Is a directory
root@thedimi ~/oa: mv oa081.zip oa085.zip
root@thedimi ~/oa: md5sum oa085.zip
36bc5045f29fcdf38110da0f0f592993  oa085.zip

Code:
root@thedimi /var/torrents/files: buildtorrent -a http://open.tracker.thepiratebay.org/announce -A http://www.torrent-downloads.to:2710/announce,udp://denis.stalker.h3q.com:6969/announce,http://www.sumotracker.com/announce,http://tracker.torrent.to:2710/announce --comment="Openarena 0.8.5 (0.8.1 + 0.8.5 patch)" -D -C -m -s openarena-0.8.5 oa085.torrent
               356536552 : openarena-0.8.5/oa085.zip
hashing 1361 pieces
[==================================================]
torrent =>
  {
    "announce" =>
      "http://open.tracker.thepiratebay.org/announce",
    "announce-list" =>
      [
        [
          "http://www.torrent-downloads.to:2710/announce"
        ],
        [
          "udp://denis.stalker.h3q.com:6969/announce"
        ],
        [
          "http://www.sumotracker.com/announce"
        ],
        [
          "http://tracker.torrent.to:2710/announce"
        ]
      ],
    "comment" =>
      "Openarena 0.8.5 (0.8.1 + 0.8.5 patch)",
    "info" =>
      {
        "files" =>
          [
            {
              "length" =>
                356536552,
              "md5sum" =>
                "36bc5045f29fcdf38110da0f0f592993",
              "path" =>
                [
                  "oa085.zip"
                ]
            }
          ],
        "name" =>
          "openarena-0.8.5",
        "piece length" =>
          262144,
        "pieces" =>
          "..." // pieces not shown
      }
  }
}
« Last Edit: March 16, 2010, 05:18:09 pm by vindimy » Logged

RMF
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Cakes 12
Posts: 694



« Reply #52 on: February 28, 2010, 02:50:09 pm »

The g_gravity setting that allows jumping walls and such in ps37ctf is ~768. Remember that it must be set for each map after the map-command: like: map oasago2; set g_gravity 768; because maps always overwrite it (in case there was a spacemap before) and yes it fails after callvote map.

pmove_fixed is buggy and has always been buggy.
But pmove worked. And setting gravity sucks. The physics shouldn't change in the first place.

Quote
There was some beta testing. If you did not participate...
I am just playing the game as it is, not testing all new possibilities everyone comes up with to spot something I don't like.

Quote
It turns a bit complicated to get OA working out-of-the-box, and of course some more efforts could have been done for this release.
The version I made with mac stuff in and all just works for me. The only things not working -like black name- are because of 085 itself.

Quote
The new menu i like. Yeah the red, black, and other colors were nice in 081. But it had a quake 3 look to me. The new blue and black menu gives OA its own look.
Better a stolen look than one which doesn't look nice (I bet most of the ppl at school would laugh if they'd see openarena with this colors, they didn't with 081s menu).

edit:@vindimy, i did create a single download for 085..
edit2: seeding your torrent btw
« Last Edit: March 01, 2010, 01:19:34 am by RMF » Logged
Falkland
Member


Cakes 6
Posts: 590


« Reply #53 on: February 28, 2010, 07:13:24 pm »

The g_gravity setting that allows jumping walls and such in ps37ctf is ~768. Remember that it must be set for each map after the map-command: like: map oasago2; set g_gravity 768; because maps always overwrite it (in case there was a spacemap before) and yes it fails after callvote map.

pmove_fixed is buggy and has always been buggy.
But pmove worked. And setting gravity sucks. The physics shouldn't change in the first place.

Sorry , but despecting of the name (pmove_float) the physics are now FPS independent and equal for every player.

Every player will jump always for the same number of units independently of using com_maxfps 85, 125, 333 or 3000 , as it is in Urban Terror and Cpma for example.
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Bane
Member


Cakes 5
Posts: 225



« Reply #54 on: February 28, 2010, 10:12:34 pm »

I certainly agree about installing it being kind of a puzzle for a first timer like me.
 
The menu seems to remind me of some type of creepy show from the 90s but I just canít place it.

The crosshair changing color health option is nice but for me it just distracts me so I just turned it off

Also I wonder how many newbs will pick the ghost assassin model thinking no one can see them and I am sure within a couple of weeks they will be a surge it them.

As for the oa_minia it takes some getting use to but I do like it because the ammo is not right next to the weapons saying camp here in big bold letters and it seems to have more flow to it and more escape routes at the top part. The only real gripe I have with this map is the gap between the stairs and the platform at the top. The reason being is because if you are running away from an attacker and you are low on health and running backwards you may not remember to jump and whine up falling to your death. Other than that I feel I just have to get use to the new lay out.

Also about the CTF gate1 map I have think that maybe the chain gun should be put back and the reason is because the defender just having a shotgun when they spawn near there just is not going to cut it when they are up against a person or persons with a rocker launcher at least with the chain gun it proves a heavier defense than a shot gun.

Also Cosmo I think the main reason people where annoyed was not because of the chain gun itself but because of the person wielding it. When you really think about it any weapon can become annoying if it is spammed, camped to death or is the only weapons a person uses and totally destroys everyone with it. The important thing to remember here is it is not the weapon itself that is annoying. And if a person finds a certain weapon annoying it is usually the map layout or they have not found a way to counter it or possible the weapon in question makes it hard for them to capture the flag and they want it gone to make getting the flag easier.

And as a final thought I was wondering is there going to be a new look for gargoyle or a new gargoyle like character the reason I ask this is because on the blue side in Comprise there is a huge gargoyle like statue there while on the other side there is Liz and I was wonder why someone when to the trouble of making a whole new model just for it to be a statue and not a playable character.
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chaoticsoldier
Member


Cakes 18
Posts: 375


This space intentionally left blank.


« Reply #55 on: March 01, 2010, 02:52:13 am »

I think 0.8.5 a good release. I reckon the blue menu is pretty neat.

I have to disagree with Cacatoes. I think the patch is very easy to find. At the least, the game and patch are each only 2 clicks away from the front page.

@ cosmo: in ctf_ompromise, I make no footstep sounds when walking on the sandy ground. Is that meant to happen?

There were only a few differences between ps37ctf and ps37ctf2. Maybe for the next version we could remove the original ps37ctf, kaos, oa_ctf2old and the other obsolete maps. Or are they there for a reason?
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cosmo
Member


Cakes 18
Posts: 372


on a dead horse


WWW
« Reply #56 on: March 01, 2010, 07:20:09 am »

People complained about too high damage potential of chaingun. Combined with such small flagrooms like we have in ctf_gate1, defending is quiet easy. Putting the Lighting Gun in a central spot I was trying to balance it. Reviewing it now, a single Chaingun might have been the better choice.
Balancing maps is a difficult task especially when you target competitive audience. The pillars in those central courts have been altered and additional sideways were created to have a more dynamic gameplay.

@chaoticsoldier: For walking on sand those stone and metal footsteps are not applicable. OA does not support additional foodstep sounds for sand and snow. Anyway walking on sand does not make any noise when compared to any solid ground like concrete or metal. Besides ctf_compromise has lots of long corridors where advanced players do strafejumping. If you simply 'run' your foes won't notice you that quickly.
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fromhell
Administrator
GET A LIFE!
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« Reply #57 on: March 01, 2010, 07:49:05 am »

It would be GREAT if fromhell, etc post a 1-file download for 0.8.5 release.
Redundant old WIN32 binaries in the archive will confuse (i.e. some in oa-legacy, the OTHER openarena deprecated, etc), other than that, i'd approve and mirror this. Please note I do not want to do big releases often since my own upload bandwidth is a pain to go through, so I want to up 300mb+ files as seldom as I possibly can. Fortunately with a http direct link available I can easily upload from URL at moddb, though I don't know how easy it is for tuxfamily

Better a stolen look
no

WRONG
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Cacatoes
Banned for leasing own account
Posts a lot
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Cakes 73
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also banned for baiting another to violate rules


« Reply #58 on: March 01, 2010, 09:06:19 am »

I can easily get it to tuxfamily mirror, though this release was meant to be a patch, so it's like I let it being a patch.
We can do both, I'm currently getting the .zip file from Vindimy's repo.

(I'll edit when finished.)

Edit: oops, disk quota exceeded, lol

Edit2 : I cleaned the repository a bit, deleted some old versions .exe and kept some .zip, we now have space for a few more releases without problem, and I suppose these quotas can be extended at need. I will get Vindimy's archive.

Edit3 : Quotas extended, Hurray ! Tuxfamily mirror for full 0.8.5 here - Torrent.
« Last Edit: March 02, 2010, 05:10:47 pm by Cacatoes » Logged

Todo: Walk the cat.
davidd
Half-Nub


Cakes 6
Posts: 99


[Z] server maintainer


« Reply #59 on: March 01, 2010, 10:51:05 am »

copied the single file version to http://www.zvdk.nl/oa085.zip

Still i have no quota there, and can upload at ridiculous speed. Spam to all your friends, make openarena really really popular again.

 fromhells http://www.zvdk.nl/oa085p.zip is also still online, for the quick patch.

Where are the sourcefiles located? Lots of linux distributions require this to be a single file with stable md5 checks to be added to their package repositoriies
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Openarena, the freedom to contribute and extend.
vindimy
Bigger member


Cakes 15
Posts: 161


lolwut?


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« Reply #60 on: March 01, 2010, 12:32:35 pm »

freshmeat.net is now updated with the latest release... see http://freshmeat.net/projects/openarena

edit:@vindimy, i did create a single download for 085..
edit2: seeding your torrent btw

Thanks RMF! I didn't see your post right away :/ Sorry about that! Thanks for seeding!
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RMF
Member


Cakes 12
Posts: 694



« Reply #61 on: March 01, 2010, 12:57:16 pm »

np vin, my dl seems to be broken anyway Tongue

@fromhell, then we just disagree on that. Imo you can often better have something which is not 100% unique but good, than something which is average or worse and unique.
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Graion Dilach
Member


Cakes 12
Posts: 403



« Reply #62 on: March 01, 2010, 02:11:11 pm »

Look, RMF, the new theme has won many positive responses. It's your minority who hate that.

Personally, I like it as well, and it looks better than Quake 3's simple and boring menu.
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One shall remind what have he left behind... to actually realize that it's still cool.
vindimy
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Cakes 15
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lolwut?


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« Reply #63 on: March 01, 2010, 03:11:05 pm »

Regarding the new theme, I mostly like it (there's so many improvements) BUT I wish that the background was able to be stretched for widescreen monitors (right now it's fixed 4:3 ratio). Maybe next release Smiley
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Graion Dilach
Member


Cakes 12
Posts: 403



« Reply #64 on: March 01, 2010, 03:13:29 pm »

I knew I forgot to report something... yes, that was the one.

Personally, I switched to 4:3 ratio... for me it doesn't create that huge difference.
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One shall remind what have he left behind... to actually realize that it's still cool.
Peter Silie
Member


Cakes 2008
Posts: 610



« Reply #65 on: March 01, 2010, 03:54:19 pm »

Dear Developers,

thank you for the new release we had waiting for so long!
I realy like what you did and i am glad about your activities around this project. I also hope, that you are still going on to improve our all experience on a very great game.

Thanks a lot!

IMPRESSIVE!
EXCELENT!

Wink
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tosk1
Nub


Cakes 1
Posts: 20



« Reply #66 on: March 03, 2010, 08:26:30 am »

Just got around to upgrading to 0.8.5. I like the new menu gubbins. Very swish Smiley

I only managed to play one game before I had to come back to work. I got completely trashed! Has the upgrade suddenly made me suck?

Doubtful, I sucked pretty bad before the upgrade.
Will test further....

Angelyss looking V swish now Smiley And I was very pleased to see all the non-OA maps and models I added remained intact.

Nicely done
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Quake 3 disc from 2nd hand shop - £3
Dreamcast Keyboard and mouse - £8
42" LCD TV - £400

Having an awesome old school Q3 gaming rig - Priceless
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Nub


Cakes 3
Posts: 5


« Reply #67 on: March 03, 2010, 01:13:49 pm »

i have set up a 0.8.5 supeR,CTF Server some days ago. first everything worked just fine with the new 0.8.5 patch on client and serverside (including the heartbeat).

but suddenly after a restart of the 0.8.5 Server i cant get heartbeat to work. It just wont heartbeat the masterserver which I set in config file with seta sv_master1

even if i try to heartbeat manually using the \heartbeat servercommand it just wont do a single heartbeat anymore.

i restarted the server deamon several times by now. for oa 0.8.5 i got no chance to get it working again. if i restart one of my 0.8.1 servers, no problem, they will heartbeat as usual.

any ideas?

btw: great patch, thx for the good work
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RMF
Member


Cakes 12
Posts: 694



« Reply #68 on: March 03, 2010, 05:30:48 pm »

What if you put a default config in (without loading the one it normally would)? Maybe some var makes it not work which has changed lately (sometimes changes ar latched, which would explain why it happened after the restart).
A fresh download and clean baseoa/ctf dir couldn't hurt either btw.
Or save io's black name and use 081 Wink Tongue
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sago007
Posts a lot
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« Reply #69 on: March 04, 2010, 01:25:04 pm »

About heartbeats.

You now again need to set "+set com_dedicated 2" to get the server to send heartbeats. You can also use sv_public 1 to force even a listening server to send heartbeats.
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There are nothing offending in my posts.
MIOW
Lesser Nub


Cakes 5
Posts: 141


I play to win.


« Reply #70 on: March 04, 2010, 08:05:37 pm »

Why chat tokens are not implemented?
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Falkland
Member


Cakes 6
Posts: 590


« Reply #71 on: March 05, 2010, 06:42:53 am »

He was not banned, he chose that avatar when he wanted to leave after a flamewar.

Aye, then someone gave him -55 cakes and added line below nickname lol.


I also have a question - which cvar disables "FIRST CONNECT" screen?

Code:
seta ui_setupchecked "1"

BTW there's still an option to make OA login permanent , without beeing really 24h/7d connected to the site.
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MIOW
Lesser Nub


Cakes 5
Posts: 141


I play to win.


« Reply #72 on: March 05, 2010, 06:47:54 am »

ty Falkland o/
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P4rD0nM3
Nub


Cakes 1
Posts: 6


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« Reply #73 on: March 05, 2010, 07:12:51 pm »

I mirrored the patch too. I hope it helps.

http://joinpgn.com/downloads/free-games/openarena/view-category/?orderby=dmdate_published
« Last Edit: March 12, 2010, 03:15:10 am by P4rD0nM3 » Logged

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befno
Half-Nub


Cakes -6
Posts: 78


« Reply #74 on: March 07, 2010, 12:58:55 am »

Can anyone please tell me the cvars to enable the new fog and rocket effects? Cant find them.
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