Hello ! I tested it quickly during some hours.
Well, to start softly I liked the bases' shapes.
I want now to organize ambushes to careless bots who didn't see me and my troups comming at the 1rst floor (you should add a chaingun... Rambo for life ! <3 ). By the way, it's a shame that there are no items/weaps on the flag's place.
and.. why is there water between walls? it looks so strange oO
same for the midlle platform, the water in the center makes me sick.. I always fall in...
there are no pedestals under weapons/items, it isn't so important but it helps people to know where weapons are and it adds some more details to a map.
Still about weapons/items, I think there are not enought health/armors items all around the map.
* 2x(+50 armor) at each side
* 2 spots where can heal ourself, 1 spot of 2x(+25) and another one 2x(+50), at each side
* 1 megahealth
it totallizes 250H/200A
for a so big map I would have prefered more armors and a lot more heal spots, something like 4 or 5 spots of 2 +25 health bubles
one last thing about weapons/items, just let me quote a famous author I love:
As a general rule, don't place the same ammo next to the weapons, it makes camping easier.
2.)I think there is too much rockets around the base. I should replace the rocket above the flag with a plasma or something else...
I think you should keep a rocket in the base/near the flag, it's really helpful for a just-spawned player if an attacker just appeared in the base. if you replace it with a plasmagun try to put another one near the flag because the other in on the central way and we must leave the base to take it... I guess this one doesn't help so much.
ok.. it was the last about weapons... I promise !
4.) What is thaaat?!?
entitie brushes feel the lightning effect.
The ones who move, func_door for example, can have diferent place on the map. when it's an elevator like in this case, it starts normally from below to finish above and logic would want it, when it's moving, to undergo the lightning effect which changes in fonction of the position, like in real life ! but it's not real life and a entitie brush keeps its origin lightning. If were a func_door and if you were born under a green lamp, you would live all your life with a green skin... if you want your brush to be brighter on its back, add some lights under it.
3.) Why have those buggy stripes all around the map and how can i remove them or what I am doing wrong?
I have usually this problem when I work on big big maps. it happens the most of the time when it's too well detailed.
have caulked all non seeable sides?
Well, the first time I took the medikit corridor (the one with jumps), I didn't realized that I moved, I was just seeing that thing around me had changed... It reminds me the last time I went to DysneyLand, when you see these big rollers-coaster, you think at first aht it's DysneyLand ! it's the kid's land ! these big strange thing can't be so terrible if 8 year old kids do it ! it's only once you are on that you realize how much strong kids are... it was just to tell that it's maybe too quick, what about 500u/s or 600u/s?
By the way, when you get on your seat. I can't stand men disguised on Mickey or on Uncle Scrooge who check if you put your security belt... it's the worst death I could personally imagine, I can't imagine someone who would decide to suicide into the "Space Mountain" or into the "Indiana Jones Roller-Causter"... I guess it hurts much... (Picture 1)
it's my own opinion, but I hate 10cm long blocks... (Picture 2)
don't make me think that when workmen made this floor they decided to put a floor high of 10 cm with nothing under ! I can't believe it ! I never really checked on a Parking if the floor was so high but I guess it's something like 50/60cm high
I found a camp place !!! ^^ (picture 3)