Poll
Question: Common map naming for OACMP (map dm1/ctf1 as example) [ends 20/12]
oacmpdm01/oacmpctf01 - 2 (28.6%)
oacmpdm001/oacmpctf001 - 0 (0%)
oacmpdm1/oacmpctf1 - 4 (57.1%)
oacmp1dm01/oacmp1ctf01 - 0 (0%)
oacmp01dm01/oacmp01ctf01 - 0 (0%)
Other option (elaborate or your vote won't count) - 1 (14.3%)
Total Voters: 7

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Author Topic: [REL] OpenArena Community Mappack - Volume 1 - FINAL  (Read 413809 times)
Neon_Knight
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« Reply #125 on: January 03, 2013, 11:34:03 am »

The map count has 3 FFA-based maps and 4 CTF-based ones. I might try my hand at another FFA map, just to balance.

Also, I'm thinking on releasing two betas of the pack before the final Easter release. First beta will be launched in February 15th and second beta in March 15th. What do you think? Are OK the dates?
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Akom74
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« Reply #126 on: January 03, 2013, 01:12:51 pm »

For the dates, no problem. Do what you want, if you need that kind of  time it's ok.

About the textures, i see that all the textures i have used are GPL'd, aren't they ?
Tell me.

Wink
« Last Edit: March 30, 2013, 01:12:05 pm by Akom74 » Logged

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Peter Silie
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« Reply #127 on: January 04, 2013, 01:21:22 am »

I am fine with the suggested dates.
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Akom74
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« Reply #128 on: January 04, 2013, 10:26:33 am »

I'm working on my new map and i have made this bouncepad/jumppad.

 Wink
« Last Edit: March 30, 2013, 01:12:23 pm by Akom74 » Logged

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Neon_Knight
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« Reply #129 on: January 04, 2013, 10:51:02 am »

That launcher is pretty good.
The jumppad would be good in a square brush.
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Akom74
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« Reply #130 on: January 05, 2013, 08:29:58 am »

That launcher is pretty good.
The jumppad would be good in a square brush.

After a lot of tries, i've finally done it !
I have rebuild the jump pads that have a little bug.
The big problem was the script for the pads with effects without black around. I have made a lot of mistakes Tongue but finally i win the match !

I hope you like it ! Tongue

 Grin Grin
« Last Edit: March 30, 2013, 01:12:53 pm by Akom74 » Logged

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G One
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« Reply #131 on: January 05, 2013, 09:48:49 am »

hope you like it ! Tongue

 Grin Grin

Seems very nice.
Can you upload some other image of the rest of the map?
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Akom74
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« Reply #132 on: January 05, 2013, 01:27:53 pm »

hope you like it ! Tongue
 Grin Grin

Seems very nice.
Can you upload some other image of the rest of the map?

The map you mean is a test map, four walls to see the light effect and the jump effect  Tongue Grin

 Wink
« Last Edit: March 30, 2013, 01:14:33 pm by Akom74 » Logged

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Neon_Knight
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« Reply #133 on: January 05, 2013, 01:34:10 pm »

żBase Siege from Q3: Team Arena? Tongue
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Akom74
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« Reply #134 on: January 05, 2013, 02:11:04 pm »

żBase Siege from Q3: Team Arena? Tongue

Nope ! Tongue Cheesy

Today i have played Q3A in q3dm6 map and it's been an inspiration.
No idea of what kind of map will be, but i'm working on it and soon i will give you some shoots.

Wink
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Neon_Knight
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« Reply #135 on: January 05, 2013, 03:55:55 pm »

żBase Siege from Q3: Team Arena? Tongue

Nope ! Tongue Cheesy

Today i have played Q3A in q3dm6 map and it's been an inspiration.
No idea of what kind of map will be, but i'm working on it and soon i will give you some shoots.

Wink
I thought you were building a CTF map, and that area reminded me of that map.
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Akom74
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« Reply #136 on: January 06, 2013, 02:58:00 am »

I'm Here again Tongue

I have downloaded from Soc web site the desert skybox for my next map.
You can find it here: http://www.simonoc.com/pages/materials/skybox/desert.htm
In the "readme" file it was no mention to GPLv2 or other thing about copyright.

Please, tell me if i can use this skybox in this mappack. Of course i have to give credits to Soc and link his web site.

Wink
« Last Edit: March 30, 2013, 01:15:20 pm by Akom74 » Logged

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fromhell
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« Reply #137 on: January 06, 2013, 05:06:43 am »

In the "readme" file it was no mention to GPLv2 or other thing about copyright.



Doesn't make it public domain though

Also, most "free" skyboxes out in the wild are created from using Terragen, which has non-commercial usage rights. I'd avoid committing any terragen skybox


Blender can render skyboxes, but always has seam issues.  Unfortunately it's the only skyboxes i'll accept (other than strange gimp xcf picture jobs)
« Last Edit: January 06, 2013, 05:09:50 am by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Neon_Knight
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« Reply #138 on: January 06, 2013, 05:45:28 am »

What about the Blender + GIMP combination?
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Akom74
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« Reply #139 on: January 06, 2013, 12:19:44 pm »

In the "readme" file it was no mention to GPLv2 or other thing about copyright.



Doesn't make it public domain though

Also, most "free" skyboxes out in the wild are created from using Terragen, which has non-commercial usage rights. I'd avoid committing any terragen skybox


Blender can render skyboxes, but always has seam issues.  Unfortunately it's the only skyboxes i'll accept (other than strange gimp xcf picture jobs)

On LvL i have found a Skybox collection: http://lvlworld.com/review.php?id=2023
In this collection there is a Desert Skybox that i can use in this map, in the readme it says:
===========================================
Created by 'amethyst7' aka Chris Matz.
WEB site: http://amethyst7.gotdoofed.com (FAKE website ??)

You may use and distribute this sky box under the terms of the
GNU General Public License version 2.
===========================================

Theorically this skybox can be used for free.
Tell me or i have to make even a personal skybox Tongue Tongue

Wink
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Neon_Knight
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« Reply #140 on: January 06, 2013, 12:25:23 pm »

Does it have a source file? Such as .psd or .xcf or the like.
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Akom74
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« Reply #141 on: January 06, 2013, 12:45:34 pm »

Does it have a source file? Such as .psd or .xcf or the like.

I'm not sure what do you mean, but here is the screenshot of the folder content:


Wink
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Gamyr
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« Reply #142 on: January 06, 2013, 11:22:45 pm »

Does it have a source file? Such as .psd or .xcf or the like.

I'm not sure what do you mean, but here is the screenshot of the folder content:


Wink

What @Neon_Knight means is what are the extensions of the file, the part after the ".", for example "filename.exe" you want the .exe part of the name. That screenshot doesn't help because nobody can see the extension. Is there a file with the extension .psd or .xcf? For instance I see a file named  "ame_desert.shader", the extension of that file is .shader. What are the extensions of the other files? You may have to click on each one to view the whole name.
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fromhell
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« Reply #143 on: January 06, 2013, 11:31:33 pm »

Well, judging by the small text in their icons associated to photoshop, i'd say it's...... TGA
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Gig
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« Reply #144 on: January 07, 2013, 12:33:57 am »

Maybe one should take a look to the tga images and try to guess if they are based upon multi-layer images (then a source would be required) or not (in this case, no additional source would be required, right?)...
« Last Edit: January 07, 2013, 12:54:16 am by Gig » Logged

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Gamyr
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« Reply #145 on: January 07, 2013, 01:24:17 am »

Well, judging by the small text in their icons associated to photoshop, i'd say it's...... TGA

I should have figured that out.  Cheesy I thought the tga icon labels were generic somehow. Oops.
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Akom74
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« Reply #146 on: January 07, 2013, 10:38:33 am »

In the folder there are 6 TGA images for the skybox, the .shader file and the "readme".

What source is needed ? If there isn't a source this skybox can not be used ?

...... Rest In PEACE!..... Grin Grin

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Gig
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« Reply #147 on: January 07, 2013, 12:00:28 pm »

Starting from the post of Neon_Knight that mentions the release under GPL of some Simon O'Callaghan textures (for Nexuiz)
I downloaded the file Neon posted:
http://depositfiles.com/files/nti9zh9av (!egyptsoc-nexuiz.zip, 32,2 MB)
Inside it, I can find a "COPYING" file (GPLv2) and "permission.txt" file. It looks like we can use it, providing that we mention "Simon O'Callaghan" as author and link to his site "http://www.simonoc.com/pages/materials.htm" in the documentation.
For the problem of its sources... it seems to contain .TGA files only. I have looked at some them, randomly... for me (that I'm not an expert) it's hard to tell "the artist created this image directly by painting it with a bitmap program" or "the artist created it by using some multi-layer file format before, then exported to this single-layer one". So, I cannot say if such textures are acceptable for OA or not (if it would depend from me, I could accept them... but it does not depend from me).
I suppose Fromhell should look at the package and then give a definitive answer about this.

Another problem of using such textures may be that many other games may already use them, as Fromhell said. I don't know.

-----------------------

For the Skybox compilation Akom found here:
http://lvlworld.com/review.php?id=2023 (q3sky.zip, 476 MB), it contains a q3skyinf.zip-->license.txt that says which ones are those with GPL license.
The one Akom is interested to is Ame_Desert, and seems to be licensed under what is reported in Akom's post (GPLv2 with mentioning that guy and site). Taking a look to them, I cannot say if they are "real photos" (and one-layered) taken with a camera that maybe got some "dithering" effect (due to quality reduction?), or are computer-generated panoramas (in that case, there may exist a "source" intended as a file of some virtual-landscape software -I don't know them at all!-).
I would think they could be okay (although its readme says it's GPLv2 but the COPYING file seems missing). Again, I prefer to know Fromhell's opinion.

-----------------------

About the textures from Evil Lair (that Akom used in the current version of oa_akomdm2 map), Neon_Knight in this post linked a package of Evil Lair textures that have been released under GPLv2 for Nexuiz (while those packages downloaded from Evil Lair offical web site are not)
http://dfiles.eu/files/ezg1k1ouu (!evillair-nexuiz.zip, 66 MB)
It contains COPYING (GPLv2) file.
I suppose files contained there should be theoretically allowed in OA: Akom should check they are all exactly the same versions he used.
Again, there are the problems of missing "sources" (again, I don't know how to tell which of them really need "sources"... and I don't know if there are some somewhere in Nexuiz SVN for those textures) and the fact they are used in at least another game. Again, I suppose that Fromhell should take a clear decision about them.

-----------------------
PS: To who is searching for new textures compatible with OpenArena: already tried following the links here?
http://freegamedev.net/wiki/Free_3D_and_2D_art_and_audio_resources
Remembering that only PD (Public Domain) and GPLv2 stuff is ok for OA.

-----------------------
NOTE:
To do not force you to download the whole 476 MB Skybox compilation package, to check out the skybox that interests Akom at the moment, I would have attached to this post the ame_desert.zip file alone (2,39 MB)... but for some reason, the forum gives me an error uploading it, even if the file is less than the 3082 KB theoretically allowed by the forum... I don't know what to think!
« Last Edit: January 08, 2013, 01:17:44 am by Gig » Logged

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Akom74
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« Reply #148 on: January 07, 2013, 12:24:08 pm »

Gig is absolutely right, sometimes no sources are needed to do a texture or a effect.
Personally i have tested it with jump pad effect i have made myself, start from nothing to a TGA, in that case what i have to take as a source of this file ? The file itself is the source.

I'm waiting FromHell response about this issue, and the other posted by Gig.

Wink
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Peter Silie
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« Reply #149 on: January 07, 2013, 01:32:07 pm »

While waiting fpr the response, i will show my rough draft of the flag room.
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