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Udi
Member
Cakes 25
Posts: 536
i do my own stunts
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« Reply #76 on: August 25, 2010, 10:31:17 AM » |
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It's the same package we once talked about in a different topic. It was first introduced on Quake3World, I contacted the maker there, but a co-operation couldn't be established since GPL wasn't an option for him. You can see on it's official site, that the CC license is quite restictive: Creative Commons Attribution-Non Commercial-No Derivs 3.0 Unported License. It's definitely a better option for server admins over the Q3Min package, but it's not an option for OA, I think. Update: the CC package doesn't have any shaders and some mapobjects are missing (lamps for example), that makes things a bit harder...
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« Last Edit: August 25, 2010, 10:53:13 AM by Udi »
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Falkland
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Cakes 6
Posts: 590
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« Reply #77 on: August 25, 2010, 11:10:15 AM » |
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It's the same package we once talked about in a different topic. [...] I contacted the maker there, but a co-operation couldn't be established since GPL wasn't an option for him. You can see on it's official site, that the CC license is quite restictive: Creative Commons Attribution-Non Commercial-No Derivs 3.0 Unported License. [...] Update: the CC package doesn't have any shaders and some mapobjects are missing (lamps for example), that makes things a bit harder... Ok , nvm ... I saw the message on the ioquake ML and the relative post on ioquake site just today , sorry if the topic was already discussed.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #78 on: February 24, 2011, 07:26:13 AM » |
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Bump!
Any news on this?
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Udi
Member
Cakes 25
Posts: 536
i do my own stunts
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« Reply #79 on: February 24, 2011, 08:09:35 AM » |
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Any news on this?
I'm still lazy and/or doing other stuff, but only two textures are missing from q3dm17. One of them is part of the atech set, which I have to remake, since the previous one I released is not so great, and the other is also part of a set, so it's more like 8-10 textures until the next package.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #80 on: February 24, 2011, 08:40:51 AM » |
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Nice.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #81 on: November 07, 2011, 12:02:21 PM » |
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Hi! Are there some new Q3-compatibility related textures ready, to be inserted into the new 0.8.8 patch?
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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Udi
Member
Cakes 25
Posts: 536
i do my own stunts
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« Reply #82 on: November 07, 2011, 02:30:52 PM » |
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Hi! Are there some new Q3-compatibility related textures ready, to be inserted into the new 0.8.8 patch?
Yes, I hope I can finish another pack in time.
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Peter Silie
Member
Cakes 2008
Posts: 610
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« Reply #83 on: November 07, 2011, 02:57:07 PM » |
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+1
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #84 on: November 15, 2011, 04:44:00 PM » |
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Not exactly a texture... "neutral domination point" icon is missing. Bye!
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #85 on: November 15, 2011, 06:11:32 PM » |
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It's in the SVN, it's just that the building script for some reason doesn't include it, nor the Harvester icons.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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fromhell
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« Reply #86 on: November 15, 2011, 06:14:46 PM » |
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The 088 patch pk3s aren't done by script
I use a new working folder for it, and manually 7-zip the contents.
This is for the sake of my sanity. Managing new patched files through scripts in a SVN folder is extremely painstaking.
Also, control points aren't textures. Complain in the right place
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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seven
Half-Nub
Cakes 2
Posts: 62
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« Reply #87 on: March 03, 2012, 10:19:01 AM » |
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Where is the list I unrar pk3 files. Which textures are not GNU, or are to do?
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« Last Edit: March 03, 2012, 10:44:57 AM by seven »
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #88 on: March 03, 2012, 10:39:11 AM » |
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(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/List_of_missing_textures
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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seven
Half-Nub
Cakes 2
Posts: 62
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« Reply #89 on: March 03, 2012, 10:45:09 AM » |
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(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/List_of_missing_textures all are to do?
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seven
Half-Nub
Cakes 2
Posts: 62
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« Reply #90 on: March 03, 2012, 10:58:35 AM » |
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(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/List_of_missing_textures I unzip pk3 files and in base_wall 2 folder i have 15 textures, on list(in base wall 2 ) is more, where i can find it!
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seven
Half-Nub
Cakes 2
Posts: 62
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« Reply #91 on: March 03, 2012, 11:04:49 AM » |
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no one do this textures Oo: space_panel_alt.tga (easy square) and this generic "plasma" space_panel_alt2.jpg ??
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« Last Edit: March 04, 2012, 09:28:38 PM by seven »
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GrosBedo
Member
Cakes 20
Posts: 710
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« Reply #92 on: March 03, 2012, 12:26:40 PM » |
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(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/List_of_missing_textures Amazing! I did not know this list existed! To the ones who've done this list (Jack, Udi, Gig, ...?): guys you've done a very great job!
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #93 on: March 03, 2012, 01:27:34 PM » |
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I haven't written that page, I don't know how much it is updated (I fear it may be quite outdated)... maybe Udi knows.
I mean, some textures may have already been created but not yet "stroked out" in that page...
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« Last Edit: March 03, 2012, 02:04:25 PM by Gig »
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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fromhell
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« Reply #94 on: March 03, 2012, 06:53:21 PM » |
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no one do this textures You can't just make a texture by rendering noise.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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fasna
Ok i've posted twice!
Cakes 0
Posts: 2
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« Reply #95 on: May 14, 2014, 11:34:20 PM » |
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #96 on: July 02, 2015, 03:29:05 AM » |
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I did a small fix for the "shoot-me" button. Considering the required texture (image) already existed in OA pk3s but was unused, and what was really missing was just the shader... it may fall out from this thread's aim ("textures")... so I edited this post (I can't delete the whole post), to write it in a different topic. You can find it here: http://openarena.ws/board/index.php?topic=5146.0
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« Last Edit: July 02, 2015, 03:51:00 AM by Gig »
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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Homme_de_noiR
Nub
Cakes -13
Posts: 20
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« Reply #97 on: August 15, 2015, 03:49:45 PM » |
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so, if i understood corrextly, the textures need to be 256x256, and saved in the tga format? apart from the specular aspect, what would help me, and i think also others, if the currently finished ones would be on the page, since i do not know if others are committed to any texture, although i might need some direction, a list with depictions would be nice, as per asking for just one thing, just to make sure i wouldn't be wasting energy making something that even resembles something non-free, many thanks,...
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #98 on: August 17, 2015, 06:53:33 AM » |
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IIRC, oa textures should have each side the double of q3 ones, so the total number of pixels should be four times the original. If original was 64x64 then do 128x128... If original was 256x256 then do 512x512.
But I don't remember where I read that, I may be wrong.
And I suppose that jpg can be used, for images which do not have an alpha channel.
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« Last Edit: August 17, 2015, 06:57:37 AM by Gig »
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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