christooss
Lesser Nub
Cakes 3
Posts: 121
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« on: November 10, 2008, 05:27:47 PM » |
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I have converted my friends to OpenArena from Q3A and there is a DM17 map missing in OA. I would like to recreate it. And I was thinking to transform a wreckdm17 closer to Quake DM17. Smaller.
Where can I get source files of wreckdm17. Only thing I find is bsp files but I don't know how to open it in gtkradiant.
Any ideas?
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #1 on: November 10, 2008, 05:46:38 PM » |
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Source is in the SVN. This link will take you to the maps folder.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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christooss
Lesser Nub
Cakes 3
Posts: 121
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« Reply #2 on: November 10, 2008, 07:07:42 PM » |
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Thanks I was looking in SVN but wrong places.
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christooss
Lesser Nub
Cakes 3
Posts: 121
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« Reply #3 on: November 10, 2008, 09:01:03 PM » |
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How can I (if its even posible) import .map to blender?
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fromhell
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« Reply #4 on: November 11, 2008, 12:55:27 AM » |
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Forget about using Blender to map. It's a joke and it won't cooperate properly with the compile tools.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Graion Dilach
Member
Cakes 12
Posts: 403
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« Reply #5 on: November 14, 2008, 03:42:39 PM » |
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Well, after I finally got out that I can't create even a 2D object in GTKRadiant, I'm trying to map with QuArK now.... fromhell, can I use QuArK? Or it can't be used because of the broken .map format?
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One shall remind what have he left behind... to actually realize that it's still cool.
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RudyRailer
Guest
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« Reply #6 on: December 06, 2008, 01:45:28 PM » |
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I have converted my friends to OpenArena from Q3A and there is a DM17 map missing in OA. I would like to recreate it. And I was thinking to transform a wreckdm17 closer to Quake DM17. Smaller.
Where can I get source files of wreckdm17. Only thing I find is bsp files but I don't know how to open it in gtkradiant.
Any ideas?
There is a dm17 kind of map in OA, its called ssdm17_v2 You can find it on the Lazer server scan for it with "Show Empty" Hope you like it
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pulchr
Member
Cakes 34
Posts: 625
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« Reply #7 on: December 06, 2008, 07:10:25 PM » |
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Well, after I finally got out that I can't create even a 2D object in GTKRadiant, I'm trying to map with QuArK now.... fromhell, can I use QuArK? Or it can't be used because of the broken .map format?
i'm just curious - why do you want to create 2D objects in the map editor? i have never used quark so i don't know about it - but gtkradiant has lots of tutorials if you need to get started - just google a bit
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #8 on: December 06, 2008, 07:18:59 PM » |
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Well, after I finally got out that I can't create even a 2D object in GTKRadiant, I'm trying to map with QuArK now.... fromhell, can I use QuArK? Or it can't be used because of the broken .map format?
Try to learn GTKR from this list of tutorials: http://openarena.ws/board/index.php?topic=2554.0
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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fufinha
stop making alt accounts and self-termination
Member
Cakes 7
Posts: 584
retired
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« Reply #9 on: December 08, 2008, 08:40:16 PM » |
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Here is a good example of a map.. http://lvlworld.com/t.php/Never+EnoughYou can move around and be able to determine location of the enemy using sound (unlike maps like aggressor - random carnage with splash damage) Also check Speakers list of recommended maps and Sitting Duck has some good maps on his server. (I liked tm3_grudge)
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onykage
Half-Nub
Cakes 1
Posts: 63
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« Reply #10 on: December 08, 2008, 09:41:02 PM » |
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Well, after I finally got out that I can't create even a 2D object in GTKRadiant, I'm trying to map with QuArK now.... fromhell, can I use QuArK? Or it can't be used because of the broken .map format?
I did a really basic tut for radiant here. Id be happy to do a more complex one for you. I was already tossing around the idea. radiant is really easy to use once you get a feel for it. (EDIT) Here is a tut im putting together. It will get updated daily until I finish. Maybe I can answer some questions or show you some tricks as you follow along. http://openarena.ws/board/index.php?topic=2581.0
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« Last Edit: December 09, 2008, 12:33:17 AM by onykage »
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Graion Dilach
Member
Cakes 12
Posts: 403
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« Reply #11 on: December 09, 2008, 04:49:57 PM » |
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I did a really basic tut for radiant here. Id be happy to do a more complex one for you. I was already tossing around the idea. radiant is really easy to use once you get a feel for it. (EDIT) Here is a tut im putting together. It will get updated daily until I finish. Maybe I can answer some questions or show you some tricks as you follow along. http://openarena.ws/board/index.php?topic=2581.0Thanks, guys, especially onykage. I'll follow your introductions to learn mapping - unfortunately I'm very busy in this week.... I'll retry GTKRadiant next week. i'm just curious - why do you want to create 2D objects in the map editor?
I meant I couldn't do anything in GTKRadiant. Just open and close...
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One shall remind what have he left behind... to actually realize that it's still cool.
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onykage
Half-Nub
Cakes 1
Posts: 63
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« Reply #12 on: December 09, 2008, 04:53:43 PM » |
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i'll look into doing another tut on radiant ins and outs, to maybe help with some radiant issues with it running on windows.
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