[uM]meisterlampe
Nub
Cakes 7
Posts: 3
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« on: March 23, 2009, 11:22:31 AM » |
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« Last Edit: March 23, 2009, 11:26:19 AM by [uM]meisterlampe »
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Master Hare
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[uM]Cyberdemon
Half-Nub
Cakes 12
Posts: 65
[uM] Clan Delegate OA Player
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« Reply #1 on: March 23, 2009, 12:43:57 PM » |
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yes nice work meisterlampe! of course i recommend the OA community to grab this map and also the other ones that should come up in the future. it is a great rocketarena 3 map and also fulfills its potential with OA elimination gametype. it's a real clanarena related map providing possibilites for rocketjumping with all its fun. the only thing which could be added are area names, so you can watch the location of your teammates via teamoverlay. just like logo room, small artrium, upper court yard from ra3map1 and map11 clanarenas. very nice work, i will definately look forward to your other maps for other gametyps!
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ultraMAIM Clan .-. http://ultraMAIM.de .-. IRC: irc.quakenet.org #ultraMAIM Half unfeeling machine, half raging horned devil. This walking nightmare has a rocket launcher for an arm and will definitely reach out and touch you. Make sure you're loaded for bear before you get to this guy.
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Graion Dilach
Member
Cakes 12
Posts: 403
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« Reply #2 on: March 24, 2009, 01:56:50 PM » |
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It's always good to see mappers here. I'm glad when somebody adds something to this project.
If you'd like to commit this map to OpenArena, you must post links to the pk3 and the map. Oh, and many people doesn't have downloads on when playing OA multiplayer so I suggest you to post a link here, too.
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One shall remind what have he left behind... to actually realize that it's still cool.
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[uM]Cyberdemon
Half-Nub
Cakes 12
Posts: 65
[uM] Clan Delegate OA Player
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« Reply #3 on: March 25, 2009, 09:30:29 AM » |
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go forth meisterlampe! i can serve with a http-link: http://www.ultramaim.de/maps/baseoa/mlca1.pk3i think the map has no bot support yet. so it needs to be added before including this map to oa content.
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ultraMAIM Clan .-. http://ultraMAIM.de .-. IRC: irc.quakenet.org #ultraMAIM Half unfeeling machine, half raging horned devil. This walking nightmare has a rocket launcher for an arm and will definitely reach out and touch you. Make sure you're loaded for bear before you get to this guy.
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Case
Member
Cakes -3
Posts: 175
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« Reply #4 on: March 25, 2009, 09:46:59 AM » |
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it looks fantastic. this is a great dm map
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Graion Dilach
Member
Cakes 12
Posts: 403
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« Reply #5 on: March 25, 2009, 09:55:24 AM » |
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True, the map is good. Nice texturing as well.
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One shall remind what have he left behind... to actually realize that it's still cool.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #6 on: June 28, 2009, 09:44:57 PM » |
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Very nice map. OA needs more TDM/Elim sized maps like this one, it can be a very nice addition if you're willing to release it under GPLv2. (Only the license file and the mlca1.map file are missing for that to happen)
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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GoD|Ston3r
Nub
Cakes 6
Posts: 22
OooH my GoD ! ! !
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« Reply #8 on: March 10, 2010, 02:05:47 AM » |
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Very nice job! Awesome map! Thanks a lot
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Someone_mad
Lesser Nub
Cakes 0
Posts: 102
Painted nails and long haired... I'm not a witch!
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« Reply #9 on: August 11, 2010, 06:42:02 PM » |
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Hay thank's for the map man! Hum, can we have more maps for "elimination" mod? Please! And I've another request wish is: Can you help meh to create my own map?? It will be appreciate!
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #10 on: August 13, 2010, 09:34:13 AM » |
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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Cacatoes
Banned for leasing own account
Posts a lot
Cakes 73
Posts: 1427
also banned for baiting another to violate rules
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« Reply #11 on: August 14, 2010, 03:57:53 AM » |
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Yes, and the one in the topic linked by Cyberdemon does work. So does this link. That's what's good on a forum, you can ignore older posts and links and only take into account the more recents one.
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Todo: Walk the cat.
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #12 on: August 14, 2010, 04:24:22 AM » |
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I wrongly read his post, it seemed to me that it talked only about .map (source, useless for me) files...
Update: Doh! There isn't the .aas file! No bots there! :-(
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« Last Edit: August 14, 2010, 04:44:19 AM by Gig »
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #14 on: August 14, 2010, 07:24:52 AM » |
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Thank you, man! Tested with bots... It's a very good Elimination map! And it's not bad even in other gametypes. I really hope this will be included in the next OpenArena releases. P.S., off-topic: I would like to invite who creates maps to add location names: during team matches, it is good to know where your teammates are, to regroup with them. "Draw team overlay" function shows your friends location, if supported by the map... but many OpenArena maps do not provide this type of information... including this map... :-( Well, I understand that it is not easy to invent location names, but....P.P.S.: Hum, can we have more maps for "elimination" mod? Please! I quote this. Elimination mode is great, it should be promoted in some way! :-) P.P.P.S: Another Off-topic... someone can tell me how to set the bot skill level, when using bot_minplayers?
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« Last Edit: August 14, 2010, 08:00:24 AM by Gig »
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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Cacatoes
Banned for leasing own account
Posts a lot
Cakes 73
Posts: 1427
also banned for baiting another to violate rules
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« Reply #15 on: August 14, 2010, 09:22:19 AM » |
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to set bot levels: g_spskill ?
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Todo: Walk the cat.
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #16 on: August 15, 2010, 04:10:06 AM » |
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I will try... I found online a description for that command, that told "holds your current skill level for single player 1 = I can win 2 = bring it on 3 = hurt me plenty 4 = hardcore and 5 = nightmare" It is not very clear... Let's try... Update: Yes, it is it. Thank you. It influences the bots added after you set it. PS: it seems to influence only bot_minplayers, not addbot command.
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« Last Edit: August 15, 2010, 05:47:19 AM by Gig »
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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Someone_mad
Lesser Nub
Cakes 0
Posts: 102
Painted nails and long haired... I'm not a witch!
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« Reply #17 on: August 15, 2010, 08:28:06 AM » |
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I quote this. Elimination mode is great, it should be promoted in some way! :-) Thank's Gig!
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sago007
Posts a lot
Cakes 62
Posts: 1664
Open Arena Developer
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« Reply #18 on: August 15, 2010, 08:39:43 AM » |
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PS: it seems to influence only bot_minplayers, not addbot command.
I believe addbot can take some additional parameters like name, model, team and skill. The gui offers it.
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There are nothing offending in my posts.
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #19 on: August 16, 2010, 01:59:33 AM » |
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PS: it seems to influence only bot_minplayers, not addbot command.
I believe addbot can take some additional parameters like name, model, team and skill. The gui offers it. Team and skill for sure. From command line, skill can even be fractional. Simply it is a bit strange that, if there is a variable for the default bot skill level, it is ignored and if you use simply "addbot botname", it always loads skill 4.0. But it's not really important, just a bit strange.
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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Falkland
Member
Cakes 6
Posts: 590
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« Reply #20 on: August 16, 2010, 01:59:02 PM » |
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Team and skill for sure. From command line, skill can even be fractional. Simply it is a bit strange that, if there is a variable for the default bot skill level, it is ignored and if you use simply "addbot botname", it always loads skill 4.0. But it's not really important, just a bit strange.
The correct syntax is : ]\addbot Usage: Addbot <botname> [skill 1-5] [team] [msec delay] [altname]
Are you sure that skill level is always 4 and not equal to g_spSkill ?
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #21 on: August 16, 2010, 02:22:20 PM » |
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The correct syntax is : ]\addbot Usage: Addbot <botname> [skill 1-5] [team] [msec delay] [altname]
Are you sure that skill level is always 4 and not equal to g_spSkill ? I did another test just now. If I don't specify the skill level in addbot command, it uses skill 4, not counting the g_spskill value. PS: What is "msec delay"? Some sort of virtual lag? The score table shows "0" as the ping also for the bot I added specifying that parameter... Q3A does the same (for both things).
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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Falkland
Member
Cakes 6
Posts: 590
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« Reply #22 on: August 16, 2010, 02:27:53 PM » |
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PS: What is "msec delay"? Some sort of virtual lag? The score table shows "0" as the ping also for the bot I added specifying that parameter...
Q3A does the same (for both things).
Yes , it adds ( or it should do that ) a "virtual lag" but it should be added only when a bot is added to a running server.
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Gig
In the year 3000
Cakes 45
Posts: 4394
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« Reply #23 on: October 19, 2010, 11:33:45 AM » |
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I wanted to ask to the creator of the mlca1 map... what about adding the DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/Mapping_information_for_special_gametypes]points for Domination mode? I suppose this map should be good also in that gametype! Also adding the location names (I don't know exacly how they are called, maybe target_locations?) to the map, being it mainly meant for team-based games, would be useful.
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« Last Edit: October 19, 2010, 12:02:19 PM by Gig »
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #24 on: October 19, 2010, 12:34:06 PM » |
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Why don't you create an .ent file (There's an article about that in the wiki, but I'm too lazy to check it) and compile the map with just entity change?
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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