|  | Subject | Started by | Replies | Views | Last post  | 
					
						|   |   | How does AAS_Trace work? | Tungsten | 0 | 28732 |  March 20, 2018, 08:23:48 AM by Tungsten
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						|   |   | AI Pathfinding In OpenArena | hemite | 10 | 27532 |  March 14, 2018, 04:51:14 PM by Tungsten
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						|   |   | Quake Champions | Gig | 3 | 18797 |  May 30, 2017, 02:53:51 PM by Gig
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						|   |   | Another ioquake3 vulnerability. Turning off auto-downloading recommended | smcv | 3 | 15134 |  March 15, 2017, 04:13:15 AM by Gig
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						|   |   | Safer auto downloading | sago007 | 6 | 17124 |  March 14, 2017, 12:33:17 PM by smcv
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						|   |   | How does the fog work? | fromhell | 1 | 19385 |  June 21, 2016, 12:37:28 AM by Gig
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						|   |   | Open Arena on Universal Windows Platform (former WinRT) | Mustafa2 | 2 | 14680 |  June 02, 2016, 02:22:22 PM by sago007
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						|   |   | Weapon model sway in camera movement | bbmario | 2 | 36473 |  January 12, 2015, 04:42:21 AM by bbmario
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						|   |   | GLSL: Velocity based motion blur, downsampling, and max resolution | uunx | 4 | 28131 |  August 21, 2014, 02:34:40 PM by uunx
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						|   |   | Does the engine even build anymore?
							« 1 2 » | stigmha | 49 | 89447 |  April 14, 2014, 04:24:48 PM by fromhell
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						|   |   | OpenArena on id Tech 4
							« 1 2 » | faoa | 35 | 66164 |  April 10, 2014, 10:33:43 PM by Suicizer
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						|   |   | Good palette for OA? | andrewj | 1 | 13511 |  March 22, 2014, 03:58:42 PM by fromhell
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						|   |   | Lightmap size limitations | bbmario | 8 | 20080 |  March 17, 2014, 07:00:45 AM by Neon_Knight
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						|   |   | [DONE!] Hor+ aspect correction? | fromhell | 16 | 41842 |  February 28, 2014, 09:26:08 AM by Gig
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						|   |   | [WIP] r_alternateBrightness | fromhell | 4 | 17174 |  February 21, 2014, 12:02:37 AM by fromhell
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						|   |   | SGI OpenGL | fromhell | 5 | 20495 |  August 26, 2013, 05:28:23 AM by Suicizer
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						|   |   | Detail thing i noticed... | fromhell | 1 | 14581 |  March 21, 2013, 10:45:24 PM by Jakash3
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						|   |   | Bot AI | Mandinz | 11 | 31931 |  August 30, 2012, 04:40:24 AM by Graion Dilach
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						|   |   | GPL violation? | fromhell | 9 | 35375 |  August 28, 2012, 08:22:08 PM by WaspKiller
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						|   |   | Help, I borked the lightning gun. It shoots white squares. | Jakash3 | 1 | 13549 |  August 23, 2012, 05:54:28 PM by Jakash3
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						|   |   | Hardware-specific shaders (PATCH) | andrewj | 2 | 16314 |  July 26, 2012, 10:37:45 PM by fromhell
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						|   |   | engine code? | sawariya | 6 | 25406 |  June 21, 2012, 05:44:30 PM by ostar2
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						|   |   | Quake3 engine as an environment for Structure from Motion reconstruction | GrosBedo | 5 | 23041 |  March 12, 2012, 12:06:09 PM by GrosBedo
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						|   |   | Direct3D 7 | fromhell | 0 | 15530 |  September 08, 2010, 12:06:12 PM by fromhell
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						|   |   | space trader | epicgoo | 11 | 33559 |  September 03, 2010, 09:47:57 AM by wilko
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						|   |   | Preforming modifications to OA | Wendell890 | 9 | 23645 |  July 29, 2010, 05:46:52 AM by Wendell890
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						|   |   | building OA on OSX fails | dieselpower44 | 0 | 12471 |  July 04, 2010, 07:32:52 AM by dieselpower44
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						|   |   | Compiling the DarksPlaces Engine. | Wendell890 | 5 | 19599 |  May 16, 2010, 05:09:50 AM by Wendell890
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						|   |   | Fixing Dlight flares? | fromhell | 4 | 19421 |  December 21, 2009, 01:48:44 PM by befno
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						|   |   | Trying to compile the engine | eezstreet | 15 | 38938 |  November 14, 2009, 11:53:32 PM by SharpestTool
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