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Subject Started by Replies Views Last post
Fuzzy logic map auto-selector based on number of pple on server cheb 5 7375 Last post March 11, 2017, 05:29:49 PM
by GrosBedo
Implement DRR, it's worth the effort! cheb 17 18046 Last post March 11, 2017, 05:07:04 PM
by GrosBedo
Zombie game type cheb 1 4738 Last post March 11, 2017, 05:03:36 PM
by GrosBedo
Better character creation UI cheb 1 4545 Last post February 03, 2017, 10:50:35 AM
by Gig
A second perma-visible console to echo sticky messages by filter. cheb 5 7032 Last post January 19, 2017, 05:34:54 PM
by fromhell
Preventing users from commit suicide (disabling /kill command)? « 1 2 » Gig 49 36885 Last post December 26, 2016, 04:09:50 AM
by Gig
Please nerf LG in CTF if it is in insta-hit mode (forgot the variable) cheb 5 7928 Last post November 03, 2016, 08:08:41 AM
by Gig
[cgame] Player animation improvement fromhell 2 5350 Last post October 30, 2016, 07:14:53 PM
by cheb
State dependent doors sago007 15 14537 Last post September 21, 2016, 03:02:15 PM
by Gig
deformVertex hair fromhell 3 10023 Last post September 15, 2016, 01:10:21 AM
by fromhell
Bot-specific entities Neon_Knight 3 6087 Last post August 16, 2016, 04:15:07 PM
by Gig
Readme Generator Neon_Knight 0 4144 Last post August 06, 2016, 11:22:13 AM
by Neon_Knight
g_enableJolly fromhell 2 12532 Last post December 24, 2015, 03:44:04 PM
by Neon_Knight
Should I fix rgbGen const? fromhell 2 9715 Last post November 23, 2015, 02:32:36 AM
by Gig
teamplay with more than two teams asmanel 4 8013 Last post November 02, 2015, 06:47:27 PM
by Neon_Knight
Playing OA with VR headset/cardboard adriano 2 7584 Last post October 10, 2015, 09:30:47 AM
by adriano
FliF fromhell 3 5755 Last post October 03, 2015, 01:26:14 AM
by andrewj
waypoint flood asmanel 5 9846 Last post July 20, 2015, 07:23:01 AM
by Neon_Knight
BPG fromhell 5 10188 Last post April 09, 2015, 05:48:33 AM
by cheb
wing's ideas wing0 7 9737 Last post March 21, 2015, 10:27:15 AM
by wing0
Worldspawn key for specifying postprocess shader fromhell 2 5897 Last post March 16, 2015, 03:26:54 AM
by Gig
OA3 Oculus Rift support - getting it ready for 2015 release... Marterzon 9 13781 Last post February 02, 2015, 03:07:37 PM
by Marterzon
OpenArena Fortress tflover 3 6656 Last post December 31, 2014, 08:05:27 PM
by Peter Silie
OA3 Character Sketches and weapons Marterzon 5 8663 Last post December 17, 2014, 03:21:34 PM
by Marterzon
Matches by halfs in objective-based teamgames Neon_Knight 6 8327 Last post December 11, 2014, 03:10:26 PM
by Neon_Knight
Give bots the ability to strafe jump Marterzon 9 10556 Last post December 10, 2014, 08:18:08 AM
by Gig
Quake 3 Texture roundup and new q3a2oa (its long overdue imo) Danfun64 1 5721 Last post November 25, 2014, 11:52:09 AM
by Gig
Make OA3 a little faster Marterzon 3 6553 Last post November 16, 2014, 06:59:03 AM
by Marterzon
mine trigger settings asmanel 2 5542 Last post November 14, 2014, 02:58:14 AM
by Gig
Fake bounce light revanic 2 5949 Last post November 08, 2014, 10:00:03 AM
by revanic
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